Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        var dt = Time.deltaTime;

        if (_enemyWeeble != null)
        {
            //do damage
            if (_timer > CoolDown)
            {
                _enemyWeeble.TakeDamage(Damage);
                _timer = 0;
                if (_enemyWeeble.IsDead)
                {
                    _enemyWeeble = null;
                }
            }
            else
            {
                _timer = _timer + dt;
            }
        }
        else
        {
            transform.position = transform.position + (dt * velocity * _direction);
        }

        if (IsDead)
        {
            Destroy(gameObject);
        }
    }
Beispiel #2
0
    private void OnTriggerEnter(Collider other)
    {
        WeebleMover Weeble = other.gameObject.GetComponent <WeebleMover>();

        if (Weeble != null && Weeble.WeebleTeam != WeebleTeam)
        {
            _enemyWeeble = Weeble;
        }
    }
Beispiel #3
0
    // Use this for initialization

    private void InstantiateWeeble(GameObject prefab, Transform location)
    {
        GameObject weeble = Instantiate(prefab);

        weeble.transform.position = location.position;
        WeebleMover mover = weeble.GetComponent <WeebleMover>();

        mover.Init(WeebleDirection, WeebleTeam);
    }