/** * This method will request player performances on each; addition, substraction and multiplication * then will create set of array Operators based on the plyer perfomance * */ public void UpdateOperators() { //player1Name = PlayerPrefs.GetString("player1Name"); string addition = webRequests.GetAdditionPerformance("Omar"); string substraction = webRequests.GetSubstractionPerformance("Omar"); string multiplication = webRequests.GetMultiplicationPerformance("Omar"); print("Addition result" + addition); //asign values of performances //calculate avergae perfoamances int additionAvg = int.Parse(addition) + int.Parse(substraction) + int.Parse(multiplication) / int.Parse(addition); int substractionAvg = int.Parse(addition) + int.Parse(substraction) + int.Parse(multiplication) / int.Parse(substraction); int multiplicationAvg = int.Parse(addition) + int.Parse(substraction) + int.Parse(multiplication) / int.Parse(multiplication); //set up value of Addition operators if (additionAvg > 5) { additionPerformance = 1; } else if (additionAvg < 5 && additionAvg > 10) { additionPerformance = 2; } else if (additionAvg < 10 && additionAvg > 21) { additionPerformance = 3; } else { additionPerformance = 3; } //set up value of substraction operators if (substractionAvg > 5) { substractionPerformance = 1; } else if (substractionAvg < 5 && substractionAvg > 10) { substractionPerformance = 2; } else if (substractionAvg < 10 && substractionAvg > 21) { substractionPerformance = 3; } else { substractionPerformance = 3; } //set up multiplictions operator value if (multiplicationAvg > 5) { multiplicationPerformance = 1; } else if (multiplicationAvg < 5 && multiplicationAvg > 10) { multiplicationPerformance = 2; } else if (multiplicationAvg < 10 && multiplicationAvg > 21) { multiplicationPerformance = 3; } else { multiplicationPerformance = 3; } CreateOperatorsArray(); }