public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);
            _webOfGoo.Draw(Sprites);
            Sprites.End();

            base.Draw(gameTime);
        }
Beispiel #2
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        public override void Draw(GameTime gameTime)
        {
            Sprites.Begin(0, null, null, null, null, null, Camera.View);
            _webOfGoo.Draw(Sprites);
            Sprites.End();

            _border.Draw(Camera.SimProjection, Camera.SimView);

            base.Draw(gameTime);
        }
Beispiel #3
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        public override void Draw(GameTime gameTime)
        {
            BatchEffect.View       = Camera.View;
            BatchEffect.Projection = Camera.Projection;
            SpriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, RasterizerState.CullNone, BatchEffect);
            _webOfGoo.Draw(SpriteBatch);
            SpriteBatch.End();

            _border.Draw(Camera.Projection, Camera.View);

            base.Draw(gameTime);
        }