Beispiel #1
0
        public virtual void Draw()
        {
            gl.Enable(WebGLRenderingContextBase.DEPTH_TEST);
            gl.Viewport(0, 0, canvasWidth, canvasHeight);
            gl.ClearColor(clearColor.X, clearColor.Y, clearColor.Z, clearColor.W);
            gl.Clear(WebGLRenderingContextBase.COLOR_BUFFER_BIT);

            gl.UniformMatrix4fv(pMatrixUniform, false, projectionMatrix.ToArray());
            gl.UniformMatrix4fv(vMatrixUniform, false, viewMatrix.ToArray());
            gl.UniformMatrix4fv(wMatrixUniform, false, worldMatrix.ToArray());
            gl.DrawElements(WebGLRenderingContextBase.TRIANGLES, indices.Length, WebGLRenderingContextBase.UNSIGNED_SHORT, 0);
        }