public static async void ApplyRenderResource(WebGLContext gl, Dictionary <string, TextureResource> textureResourceMap) { if (RenderKernel.textureResourceMap != null) { foreach (var resource in RenderKernel.textureResourceMap.Values.Where(x => x.IsValid)) { await gl.DeleteTextureAsync(resource.Texture); } } RenderKernel.textureResourceMap = textureResourceMap; }