public void Init() { DontDestroyOnLoad(gameObject); WebConnection.Init(); PacketsIdentity.OnInitialized += OnInited; PacketsIdentity.Init(); StartCoroutine(_StartSaving()); ReleaseLocationCatcher(); }
public void Init() { DontDestroyOnLoad(gameObject); WebConnection.Init(); PacketsIdentity.OnInitialized += OnInited; PacketsIdentity.Init(); StartCoroutine(_StartSaving()); ReleaseLocationCatcher(); }