Beispiel #1
0
    public void applyWeatherCondition()
    {
        float debuffChance = 0f;

        switch (myWeatherController.getWeatherLevel())
        {
        case 1:
            debuffChance = lv1DebuffChance;
            break;

        case 2:
            debuffChance = lv2DebuffChance;
            break;

        case 3:
            debuffChance = lv3DebuffChance;
            break;

        default:
            break;
        }
        if (Random.Range(0.0f, 1.0f) <= debuffChance)
        {
            switch (myWeatherController.GetCurWeather())
            {
            case WeatherController.weatherList.Normal:
                curState = PlantState.Growing;
                break;

            case WeatherController.weatherList.AcidRain:
                curState = PlantState.Corrupting;
                break;

            case WeatherController.weatherList.SandStorm:
                curState = PlantState.Stifling;
                break;

            case WeatherController.weatherList.HighTemp:
                curState = PlantState.OverHeating;
                break;

            case WeatherController.weatherList.Cold:
                curState = PlantState.Freezing;
                break;

            default:
                break;
            }
            curDamage = myWeatherController.getCurDamage();
        }
    }