Beispiel #1
0
 public virtual void Cancel_charge(GameObject player)
 {
     state = Weapon_state.ready;
 }
Beispiel #2
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 public virtual void Attack(GameObject player)
 {
     cooldown_start_time = Time.time;
     state = Weapon_state.cooldown;
 }
Beispiel #3
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 public virtual void Start_charge(GameObject player)
 {
     charge_start_time = Time.time;
     state             = Weapon_state.charging;
 }