Beispiel #1
0
        private void Initialise()
        {
            playerCam.Initialise(IsConnectedAndMine());
            playerController.Initialise(IsConnectedAndMine());
            weaponChargeCanvas.Initialise(IsConnectedAndMine());
            dwarfAnimEvents.Initialise(IsConnectedAndMine());
            dwarfAnimController.Initialise(IsConnectedAndMine());
            rangedWeaponLookAt.Initialise(IsConnectedAndMine());
            myInventory.Initialise(IsConnectedAndMine());

            weaponSlot.Initialise(IsConnectedAndMine());
            helmetSlot.Initialise(IsConnectedAndMine());
            trinketSlot.Initialise(IsConnectedAndMine());

            playerUICam.SetActive(IsConnectedAndMine() ? true : false);
            characterCam.SetActive(IsConnectedAndMine() ? true : false);
            Destroy(IsConnectedAndMine() ? null : rb);

            if (PhotonNetwork.IsConnected)
            {
                CreateWorldSpacePlayerUI();
            }

            if (!IsConnectedAndMine())
            {
                CreateScreenSpacePlayerUI(entity);

                SetLayer(transform, 14);

                foreach (Collider col in GetComponentsInChildren <Collider>())
                {
                    if (!col.GetComponent <Entity>())
                    {
                        col.enabled = false;
                    }
                }
            }
            else
            {
                playerAppearance.RandomizeAppearance();
                playerController.OnDodge += PlayerController_OnDodge;

                entity.OnDeath.AddListener(() => Entity_OnDeath());
                entity.OnHit.AddListener(() => cameraShake.Trauma = 0.5f);

                DontDestroyOnLoad(gameObject);
            }
        }
Beispiel #2
0
    private void Initialise()
    {
        playerCamera.SetActive(IsConnectedAndMine() ? true : false);
        hitInfoDetectionCol.SetActive(IsConnectedAndMine() ? false : true);

        playerController.Inititalise(IsConnectedAndMine());
        weaponSlot.Initialise(IsConnectedAndMine());
        playerAnimController.Initialise(IsConnectedAndMine());
        playerInteractionController.Initialise(IsConnectedAndMine());

        if (IsConnectedAndMine())
        {
            //entity.GetComponent<Collider>().enabled = false;
            GameManager.OnGameStateChanged += GameManager_OnGameStateChanged;

            DontDestroyOnLoad(gameObject);
        }
    }