Beispiel #1
0
        public void contributeToTreeNode(TreeNode node)
        {
            node.Nodes.Add("header = " + Utility.FormatHex(header));
            node.Nodes.Add("success_flag = " + success_flag);
            TreeNode intStatsNode = node.Nodes.Add("_intStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_IntStats) != 0)
            {
                _intStatsTable.contributeToTreeNode(intStatsNode);
            }
            TreeNode int64StatsNode = node.Nodes.Add("_int64StatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_Int64Stats) != 0)
            {
                _int64StatsTable.contributeToTreeNode(int64StatsNode);
            }
            TreeNode boolStatsNode = node.Nodes.Add("_boolStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_BoolStats) != 0)
            {
                _boolStatsTable.contributeToTreeNode(boolStatsNode);
            }
            TreeNode floatStatsNode = node.Nodes.Add("_floatStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_FloatStats) != 0)
            {
                _floatStatsTable.contributeToTreeNode(floatStatsNode);
            }
            TreeNode strStatsNode = node.Nodes.Add("_strStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_StringStats) != 0)
            {
                _strStatsTable.contributeToTreeNode(strStatsNode);
            }
            TreeNode didStatsNode = node.Nodes.Add("_didStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_DataIDStats) != 0)
            {
                _didStatsTable.contributeToTreeNode(didStatsNode);
            }
            TreeNode spellsNode = node.Nodes.Add("_spellBook = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_SpellList) != 0)
            {
                for (int i = 0; i < _spellsTable.list.Count; i++)
                {
                    uint     i_spell_id       = _spellsTable.list[i] & 0x7FFFFFFF;
                    uint     enchantment_flag = _spellsTable.list[i] & 0x80000000;
                    TreeNode spellIDNode      = spellsNode.Nodes.Add($"({i_spell_id}) " + (SpellID)i_spell_id);
                    if (enchantment_flag != 0)
                    {
                        spellIDNode.Nodes.Add("enchantment_flag = On");
                    }
                    else
                    {
                        spellIDNode.Nodes.Add("enchantment_flag = Off");
                    }
                }
            }

            TreeNode armorProfileNode = node.Nodes.Add("_armorProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ArmorProfile) != 0)
            {
                _armorProfileTable.contributeToTreeNode(armorProfileNode);
            }
            TreeNode creatureProfileNode = node.Nodes.Add("_creatureProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_CreatureProfile) != 0)
            {
                _creatureProfileTable.contributeToTreeNode(creatureProfileNode);
            }
            TreeNode weaponProfileNode = node.Nodes.Add("_weaponProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_WeaponProfile) != 0)
            {
                _weaponProfileTable.contributeToTreeNode(weaponProfileNode);
            }
            TreeNode hooksNode = node.Nodes.Add("_hookProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_HookProfile) != 0)
            {
                _hookProfileTable.contributeToTreeNode(hooksNode);
            }

            TreeNode armorEnchantmentNode = node.Nodes.Add("_armorEnchantments = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ArmorEnchant) != 0)
            {
                armorEnchantmentNode.Nodes.Add("bitfield = " + Utility.FormatHex(_armorEnchantment));
                // Loop over the enum types and add all the applicable ones
                foreach (ArmorEnchantment_BFIndex armorEnchantmentType in Enum.GetValues(typeof(ArmorEnchantment_BFIndex)))
                {
                    if ((_armorEnchantment & (uint)armorEnchantmentType) != 0)
                    {
                        armorEnchantmentNode.Nodes.Add(Enum.GetName(typeof(ArmorEnchantment_BFIndex), armorEnchantmentType));
                    }
                }
            }

            TreeNode weaponEnchantmentNode = node.Nodes.Add("_weaponEnchanments = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_WeaponEnchant) != 0)
            {
                weaponEnchantmentNode.Nodes.Add("bitfield = " + Utility.FormatHex(_weaponEnchantment));
                // Loop over the enum types and add all the applicable ones
                foreach (WeaponEnchantment_BFIndex weaponEnchantmentType in Enum.GetValues(typeof(WeaponEnchantment_BFIndex)))
                {
                    if ((_weaponEnchantment & (uint)weaponEnchantmentType) != 0)
                    {
                        weaponEnchantmentNode.Nodes.Add(Enum.GetName(typeof(WeaponEnchantment_BFIndex), weaponEnchantmentType));
                    }
                }
            }

            TreeNode resistEnchantmentNode = node.Nodes.Add("_resistEnchantments = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ResistEnchant) != 0)
            {
                resistEnchantmentNode.Nodes.Add("bitfield = " + Utility.FormatHex(_resistEnchantment));
                // Loop over the enum types and add all the applicable ones
                foreach (ResistanceEnchantment_BFIndex resistEnchantmentType in Enum.GetValues(typeof(ResistanceEnchantment_BFIndex)))
                {
                    if ((_resistEnchantment & (uint)resistEnchantmentType) != 0)
                    {
                        resistEnchantmentNode.Nodes.Add(Enum.GetName(typeof(ResistanceEnchantment_BFIndex), resistEnchantmentType));
                    }
                }
            }

            TreeNode armorLevelsNode = node.Nodes.Add("_armorLevels = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ArmorLevels) != 0)
            {
                _armorLevelsTable.contributeToTreeNode(armorLevelsNode);
            }
        }
Beispiel #2
0
        public void contributeToTreeNode(TreeNode node)
        {
            node.Nodes.Add("header = " + header);
            node.Nodes.Add("success_flag = " + success_flag);
            TreeNode intStatsNode = node.Nodes.Add("_intStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_IntStats) != 0)
            {
                _intStatsTable.contributeToTreeNode(intStatsNode);
            }
            TreeNode int64StatsNode = node.Nodes.Add("_int64StatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_Int64Stats) != 0)
            {
                _int64StatsTable.contributeToTreeNode(int64StatsNode);
            }
            TreeNode boolStatsNode = node.Nodes.Add("_boolStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_BoolStats) != 0)
            {
                _boolStatsTable.contributeToTreeNode(boolStatsNode);
            }
            TreeNode floatStatsNode = node.Nodes.Add("_floatStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_FloatStats) != 0)
            {
                _floatStatsTable.contributeToTreeNode(floatStatsNode);
            }
            TreeNode strStatsNode = node.Nodes.Add("_strStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_StringStats) != 0)
            {
                _strStatsTable.contributeToTreeNode(strStatsNode);
            }
            TreeNode didStatsNode = node.Nodes.Add("_didStatsTable = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_DataIDStats) != 0)
            {
                _didStatsTable.contributeToTreeNode(didStatsNode);
            }
            TreeNode spellsNode = node.Nodes.Add("_spellBook = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_SpellList) != 0)
            {
                _spellsTable.contributeToTreeNode(spellsNode);
            }

            TreeNode armorProfileNode = node.Nodes.Add("_armorProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ArmorProfile) != 0)
            {
                _armorProfileTable.contributeToTreeNode(armorProfileNode);
            }
            TreeNode creatureProfileNode = node.Nodes.Add("_creatureProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_CreatureProfile) != 0)
            {
                _creatureProfileTable.contributeToTreeNode(creatureProfileNode);
            }
            TreeNode weaponProfileNode = node.Nodes.Add("_weaponProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_WeaponProfile) != 0)
            {
                _weaponProfileTable.contributeToTreeNode(weaponProfileNode);
            }
            TreeNode hooksNode = node.Nodes.Add("_hookProfile = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_HookProfile) != 0)
            {
                _hookProfileTable.contributeToTreeNode(hooksNode);
            }

            TreeNode armorEnchantmentNode = node.Nodes.Add("_armorEnchantments = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ArmorEnchant) != 0)
            {
                armorEnchantmentNode.Nodes.Add("bitfield = " + _armorEnchantment);
                // Loop over the enum types and add all the applicable ones
                foreach (ArmorEnchantment_BFIndex armorEnchantmentType in Enum.GetValues(typeof(ArmorEnchantment_BFIndex)))
                {
                    if ((_armorEnchantment & (uint)armorEnchantmentType) != 0)
                    {
                        armorEnchantmentNode.Nodes.Add(Enum.GetName(typeof(ArmorEnchantment_BFIndex), armorEnchantmentType));
                    }
                }
            }

            TreeNode weaponEnchantmentNode = node.Nodes.Add("_weaponEnchanments = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_WeaponEnchant) != 0)
            {
                weaponEnchantmentNode.Nodes.Add("bitfield = " + _weaponEnchantment);
                // Loop over the enum types and add all the applicable ones
                foreach (WeaponEnchantment_BFIndex weaponEnchantmentType in Enum.GetValues(typeof(WeaponEnchantment_BFIndex)))
                {
                    if ((_weaponEnchantment & (uint)weaponEnchantmentType) != 0)
                    {
                        weaponEnchantmentNode.Nodes.Add(Enum.GetName(typeof(WeaponEnchantment_BFIndex), weaponEnchantmentType));
                    }
                }
            }

            TreeNode resistEnchantmentNode = node.Nodes.Add("_resistEnchantments = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ResistEnchant) != 0)
            {
                resistEnchantmentNode.Nodes.Add("bitfield = " + _resistEnchantment);
                // Loop over the enum types and add all the applicable ones
                foreach (ResistanceEnchantment_BFIndex resistEnchantmentType in Enum.GetValues(typeof(ResistanceEnchantment_BFIndex)))
                {
                    if ((_resistEnchantment & (uint)resistEnchantmentType) != 0)
                    {
                        resistEnchantmentNode.Nodes.Add(Enum.GetName(typeof(ResistanceEnchantment_BFIndex), resistEnchantmentType));
                    }
                }
            }

            TreeNode armorLevelsNode = node.Nodes.Add("_armorLevels = ");

            if ((header & (uint)AppraisalProfilePackHeader.Packed_ArmorLevels) != 0)
            {
                _armorLevelsTable.contributeToTreeNode(armorLevelsNode);
            }
        }