private void Awake() { _thirdPersonUserControl = GetComponent <ThirdPersonUserControl>(); _thirdPersonAnimation = GetComponent <ThirdPersonAnimation>(); _weaponMono = GetComponent <WeaponMono>(); _powerUpInventory = GetComponent <PowerUpInventory>(); _rigidbody = GetComponent <Rigidbody>(); }
private void Awake() { _animator = GetComponent <Animator>(); _weaponMono = GetComponent <WeaponMono>(); _characterMono = GetComponent <CharacterMono>(); _capsuleCollider = GetComponent <CapsuleCollider>(); _rigidbody = GetComponent <Rigidbody>(); _thirdPersonCharacter = GetComponent <ThirdPersonCharacter>(); _thirdPersonUserControl = GetComponent <ThirdPersonUserControl>(); }