Beispiel #1
0
    public override void InputHandler()
    {
        // + measure success Q, that will be affect on time of reload TODO
        if (!can)
        {
            return;
        }

        weaponHandler.Reload(this, OnReloadedCallback);
        can = false;
    }
Beispiel #2
0
 public void OnReload()
 {
     if (activeWeapon != null)
     {
         activeWeapon.Reload();
     }
 }
    //Handles all weapon logic
    void WeaponLogic()
    {
        if (!weaponHandler)
        {
            return;
        }

        aiming = Input.GetButton(input.aimButton) || debugAim;

        weaponHandler.Aim(aiming);

        other.requireInputForTurn = !aiming;

        weaponHandler.FingerOnTrigger(Input.GetButton(input.fireButton));

        if (Input.GetButtonDown(input.reloadButton))
        {
            weaponHandler.Reload();
        }

        if (Input.GetButtonDown(input.dropWeaponButton))
        {
            weaponHandler.DropCurWeapon();
        }

        if (Input.GetButtonDown(input.switchWeaponButton))
        {
            weaponHandler.SwitchWeapons();
        }

        if (!weaponHandler.currentWeapon)
        {
            return;
        }

        weaponHandler.currentWeapon.shootRay = new Ray(TPSCamera.transform.position, TPSCamera.transform.forward);
    }