public void LoadValue(string value) { WeaponCategory = WeaponCategoryEnumeration.GetWeaponCategoryByName(value); if (WeaponCategory == null) { WeaponCategory = WeaponCategoryEnumeration.GetNotSetValue(); } if (!WeaponCategory.Is_NotSet) { HPinfo = HardpointController.Instance[WeaponCategory]; } }
public void OnLoaded(Dictionary <string, object> values) { AddWeaponCategory = WeaponCategoryEnumeration.GetWeaponCategoryByName(AddHardpoint); if (AddWeaponCategory == null) { AddWeaponCategory = WeaponCategoryEnumeration.GetNotSetValue(); } UseWeaponCategory = WeaponCategoryEnumeration.GetWeaponCategoryByName(UseHardpoint); if (UseWeaponCategory == null) { UseWeaponCategory = WeaponCategoryEnumeration.GetNotSetValue(); } }
public void LoadValue(string value) { Control.LogDebug(DType.Hardpoints, $"UseHardpoint LoadValue for {Def.Description.Id}: {value}"); var cat = WeaponCategoryEnumeration.GetWeaponCategoryByName(value); WeaponCategory = cat ?? WeaponCategoryEnumeration.GetNotSetValue(); hpInfo = WeaponCategory.Is_NotSet ? null : HardpointController.Instance[WeaponCategory]; if (hpInfo != null && !hpInfo.AllowOnWeapon) { Control.LogError($"{Def.Description.Id} use {value} weapon category that cannot be used on weapons"); hpInfo = null; WeaponCategory = WeaponCategoryEnumeration.GetNotSetValue(); } Control.LogDebug(DType.Hardpoints, $"- {cat.WeaponCategoryID}:{cat.Name}/{cat.FriendlyName}"); }
internal static WeaponCategoryValue MapToBasicType(WeaponCategoryValue value) { if (value.IsBallistic) { return(WeaponCategoryEnumeration.GetBallistic()); } else if (value.IsEnergy) { return(WeaponCategoryEnumeration.GetEnergy()); } else if (value.IsMissile) { return(WeaponCategoryEnumeration.GetMissile()); } else if (value.IsSupport) { return(WeaponCategoryEnumeration.GetSupport()); } else { Control.mod.Logger.LogWarning($"Unsupported weapon category for {value.ID}"); return(WeaponCategoryEnumeration.GetNotSetValue()); } }