static void Postfix(WealthWatcher __instance)
            {
                Map map = (Map)__instance.GetType().GetField("map", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
                //float wealthBuildings = __instance.GetType().GetField("wealthBuildings", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance) as float;
                FieldInfo wealthItemsFI = __instance.GetType().GetField("wealthItems", BindingFlags.NonPublic | BindingFlags.Instance);
                float     wealthItems   = (float)wealthItemsFI.GetValue(__instance);

                wealthItems = TallyWealth(WorldComp.GetInfiniteStorages(map), wealthItems);
                //wealthItems = TallyWealth(WorldComp.GetNonGlobalInfiniteStorages(map), wealthItems);

                if (lastItemWealth < 1)
                {
                    lastItemWealth = wealthItems;
                }
                else if (wealthItems > lastItemWealth * 5)
                {
                    float temp = wealthItems;
                    wealthItems    = lastItemWealth;
                    lastItemWealth = temp;
                }
                else
                {
                    lastItemWealth = wealthItems;
                }

                wealthItemsFI.SetValue(__instance, wealthItems);
            }
            static void Postfix(WealthWatcher __instance)
            {
                Map       map           = (Map)__instance.GetType().GetField("map", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(__instance);
                FieldInfo wealthItemsFI = __instance.GetType().GetField("wealthItems", BindingFlags.NonPublic | BindingFlags.Instance);
                float     wealthItems   = (float)wealthItemsFI.GetValue(__instance);

                wealthItems = TallyWealth(WorldComp.GetWeaponStorages(map), wealthItems);

                wealthItemsFI.SetValue(__instance, wealthItems);
            }