protected virtual void Dispose(bool disposing)
        {
            if (_disposed)
            {
                return;
            }

            _listener.Dispose();
            _disposed = true;
        }
        protected override void OnDetaching()
        {
            if (Messenger != null)
            {
                _listener?.Dispose();
            }

            if (AssociatedObject != null)
            {
                AssociatedObject.Loaded   -= AssociatedObjectLoaded;
                AssociatedObject.Unloaded -= AssociatedObjectUnloaded;
            }

            base.OnDetaching();
        }
Beispiel #3
0
 public void Dispose()
 {
     _listener.Dispose();
 }