// Update is called once per frame
    void Update()
    {
        ShowBothStats();
        CheckEnemyNumber();
        CheckBattleScenePhases();

        enemyClone = Enemy[SelectedEnemyID].GetComponent <WeakEnemySampleScript>();
        Debug.Log(battlePhase);

        if (startBattleScene)
        {
            battlePhase = BattleScenePhases._LocatorMove.ToString();
        }

        if (playerClone.addDamage == true)
        {
            DamageEnemy(playerClone.GetAttack());
        }
        if (enemyClone.addDamage == true)
        {
            DamagePlayer(enemyClone.GetAttack());
        }

        if (Input.GetKeyDown(KeyCode.KeypadEnter))
        {
            Application.LoadLevel(0);
        }
    }
    //shows the stats of player and enemy
    void ShowBothStats()
    {
        p_Class.text     = "Class: " + playerClone.GetClass();
        p_Level.text     = "Level: " + playerClone.GetLevel();
        p_Exp.text       = "Exp: " + playerClone.GetCurrentExp() + "/ " + playerClone.GetTotalExp();
        p_HP.text        = "HP: " + playerClone.GetCurrentHP() + "/ " + playerClone.GetMaxHP();
        p_Attack.text    = "Atk: " + playerClone.GetAttack();
        p_Defense.text   = "Def: " + playerClone.GetDefense();
        p_Speed.text     = "Spd: " + playerClone.GetSpeed();
        p_Intuition.text = "Int: " + playerClone.GetIntuition();

        e_HP.text        = "HP: " + enemyClone.GetCurrentHP() + "/ " + enemyClone.GetMaxHP();
        e_Attack.text    = "Atk: " + enemyClone.GetAttack();
        e_Defense.text   = "Def: " + enemyClone.GetDefense();
        e_Speed.text     = "Spd: " + enemyClone.GetSpeed();
        e_ExpReward.text = "ExpRwd: " + enemyClone.GetExpReward();
    }