// Use this for initialization void Start() { finalTime = WaypointManager.GetElapsedGameTime(); }
float GetElapsedTime() { return(WaypointManager.GetElapsedGameTime()); }
// Use this for initialization void Start() { finalTime = WaypointManager.GetElapsedGameTime(); }
float GetElapsedTime() { return(WaypointManager.GetElapsedGameTime()); }