private void OnStartGameButtonPressed()
    {
        _base.Lose += OnLose;
        _spawn1.EnemyCountChanged += OnEnemyCountChanged;
        _spawn2.EnemyCountChanged += OnEnemyCountChanged;

        _spawn1.StartGame(7, 2);
        _spawn2.StartGame(6, 1);
        _base.Reset();
        _startGameButton.gameObject.SetActive(false);
        _resultText.gameObject.SetActive(false);
    }