private void OnStartGameButtonPressed() { _base.Lose += OnLose; _spawn1.EnemyCountChanged += OnEnemyCountChanged; _spawn2.EnemyCountChanged += OnEnemyCountChanged; _spawn1.StartGame(7, 2); _spawn2.StartGame(6, 1); _base.Reset(); _startGameButton.gameObject.SetActive(false); _resultText.gameObject.SetActive(false); }