public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            _target = (WaveGenerator)target;

            if (GUILayout.Button("GenerateWaves") && !_target.Infinite)
            {
                Undo.RecordObject(_target, "Generate waves");
                _target.GenerateWaves();
                EditorUtility.SetDirty(_target);
            }

            if (GUILayout.Button("Clear waves"))
            {
                Undo.RecordObject(_target, "Clear waves");
                _target.Waves.Clear();
                EditorUtility.SetDirty(_target);
            }
        }
Beispiel #2
0
        public void Draw(Vector2 position)
        {
            var rect = new Rect(position, _labelSize);

            EditorGUI.LabelField(rect, "Countdown");

            rect.x   += 310;
            rect.size = _fieldSize;
            _generator.CountdownForEachWave = EditorGUI.IntField(rect, _generator.CountdownForEachWave);

            position += Vector2.up * 20;
            EditorGUI.LabelField(new Rect(position, _labelSize), "Number of waves");
            int infinite = EditorGUI.Popup(new Rect(position + Vector2.right * 310, new Vector2(15, 15)),
                                           !_generator.Infinite ? 0 : 1, _infiniteOptions);

            if (infinite == 0)
            {
                // set amount
                _generator.Infinite   = false;
                _generator.WavesTotal = EditorGUI.IntField(
                    new Rect(position + Vector2.right * 330, _smallerFieldSize),
                    _generator.WavesTotal);
            }
            else
            {
                _generator.Infinite = true;
                EditorGUI.LabelField(new Rect(position + Vector2.right * 330, _smallerFieldSize), "Infinite");
            }

            position += Vector2.up * 20;
            EditorGUI.LabelField(new Rect(position, _labelSize), "Generator settings", EditorStyles.boldLabel);

            position += Vector2.up * 20;
            EditorGUI.LabelField(new Rect(position, _labelSize), "Enemies to use");
            for (int i = _generator.EnemiesToUse.Count; i >= 0; i--)
            {
                if (DrawEnemyPrefab(position + Vector2.right * (i * 105 + 310), i))
                {
                    _generator.EnemiesToUse.RemoveAt(i);
                    Undo.RecordObject(_generator, "Remove enemy");
                    EditorUtility.SetDirty(_generator);
                }
            }

            position += Vector2.up * 20;
            EditorGUI.LabelField(new Rect(position, _labelSize), "Spawnpoints to use");
            for (int i = _generator.SpawnpointsToUse.Count; i >= 0; i--)
            {
                if (DrawSpawnpointTile(position + Vector2.right * (i * 105 + 310), i))
                {
                    _generator.SpawnpointsToUse.RemoveAt(i);
                    Undo.RecordObject(_generator, "Remove spawnpoint");
                    EditorUtility.SetDirty(_generator);
                }
            }

            position += Vector2.up * 20;
            EditorGUI.LabelField(new Rect(position, _labelSize), "Number of clusters to generate");

            rect.y = position.y;
            //rect.x += 310;
            rect.size = _fieldSize;
            EditorGUI.LabelField(rect, "Min");
            rect.x                += 30;
            rect.width            -= 30;
            _generator.MinClusters = EditorGUI.IntField(rect, _generator.MinClusters);

            rect.x += 75;
            EditorGUI.LabelField(rect, "Max");
            rect.x += 30;
            _generator.MaxClusters = EditorGUI.IntField(rect, _generator.MaxClusters);

            position.y += 20;
            EditorGUI.LabelField(new Rect(position, _labelSize), "Random seed");
            position.x           += 310;
            _generator.RandomSeed = EditorGUI.TextField(new Rect(position, _fieldSize), _generator.RandomSeed);

            position.y += 20;
            position.x -= 310;
            if (GUI.Button(new Rect(position, _labelSize), "Generate waves"))
            {
                _generator.GenerateWaves();
            }

            position.x += 310;
            if (GUI.Button(new Rect(position, _labelSize), "Clear waves"))
            {
                _generator.Waves.Clear();
            }

            position.x -= 310;
            position.y += 20;
            EditorGUI.LabelField(new Rect(position, _labelSize), "Waves", EditorStyles.boldLabel);

            position.y += 20;
            var waveList = new WaveListNode(_waveEditor, _generator.Waves);

            waveList.Draw(position);
        }