Beispiel #1
0
 static int QPYX_BitDepth_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.AudioClip QPYX_arg0_YXQP = (UnityEngine.AudioClip)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.AudioClip));
         ushort QPYX_o_YXQP = WavUtility.BitDepth(QPYX_arg0_YXQP);
         LuaDLL.lua_pushnumber(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Beispiel #2
0
 static int BitDepth(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.AudioClip arg0 = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
         ushort o = WavUtility.BitDepth(arg0);
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }