Beispiel #1
0
 public override void Interact(ref GameObject ref_held_obj, ref string original_tag, ref LayerMask original_layer)
 {
     if (ref_held_obj != null) // Not holding anything
     {
         if (original_tag == "WaterCan")
         {
             WateringCan wateringCan = ref_held_obj.GetComponent <WateringCan>();
             wateringCan.WaterAmount = 100f;
             wateringCan.RunParticles();
             SoundManager.Instance.PlayWaterCanFill();
         }
     }
 }
Beispiel #2
0
 public override void Interact(ref GameObject ref_held_obj, ref string original_tag, ref LayerMask original_layer)
 {
     // If the entity interacting with this plant is not holding anything, make it hold this plant
     if (ref_held_obj == null) // Not already holding an object
     {
         GameObject ref_game_obj = this.gameObject;
         original_tag       = ref_game_obj.tag;
         original_layer     = ref_game_obj.layer;
         ref_game_obj.tag   = "Held";
         ref_game_obj.layer = LayerMask.NameToLayer("Held");
         ref_game_obj.GetComponent <Rigidbody2D>().simulated = false;
         transform.rotation = Quaternion.identity;
         ref_held_obj       = ref_game_obj;
         SoundManager.Instance.PlayItemGrabSound();
         if (_wateringCan.WaterAmount > 50f)
         {
             _wateringCan.RunParticles();
         }
     }
 }