public static void DrawWaterfall(WaterfallManager waterfallManager, SpriteBatch spriteBatch) { foreach (ModWaterStyle waterStyle in waterStyles) { if (Main.liquidAlpha[waterStyle.Type] > 0f) { waterfallManager.DrawWaterfall(spriteBatch, waterStyle.ChooseWaterfallStyle(), Main.liquidAlpha[waterStyle.Type]); } } }
public static void DrawWaterfall(WaterfallManager waterfallManager, SpriteBatch spriteBatch) { foreach (ModWaterStyle waterStyle in waterStyles) { if (Main.liquidAlpha[waterStyle.Type] > 0f) { waterfallManager.DrawWaterfall(spriteBatch, waterStyle.ChooseWaterfallStyle(), Main.liquidAlpha[waterStyle.Type]); } } }