public void OnWillRenderObject()
 {
     if (reflection)
     {
         reflection.WaterTileBeingRendered(transform, Camera.current);
     }
     if (waterBase)
     {
         waterBase.WaterTileBeingRendered(transform, Camera.current);
     }
 }
Beispiel #2
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 public void OnWillRenderObject()
 {
     if (reflection != null && reflection.enabled)
     {
         reflection.WaterTileBeingRendered(Camera.current);
     }
     if (waterBase != null && waterBase.enabled)
     {
         waterBase.WaterTileBeingRendered(Camera.current);
     }
 }