Beispiel #1
0
 private void Start()
 {
     myGarbagePickup      = GetComponentInParent <GarbagePickup>();
     myWasteCentreManager = FindObjectOfType <WasteCenteManager>();
     myGameManager        = FindObjectOfType <GameManager>();
     myWasteCentreLot     = FindObjectOfType <WasteCentreLot>();
 }
 void Start()
 {
     myWasteCentreManager   = GetComponentInParent <WasteCenteManager>();
     myWasteCentreFrontGate = GetComponentInChildren <WasteCentreFrontGate>();
     myAudioManager         = FindObjectOfType <AudioManager>();
     FindQueueSpots();
 }
    // Start is called before the first frame update
    void Start()
    {
        myGameManager        = FindObjectOfType <GameManager>();
        myWasteCentreManager = FindObjectOfType <WasteCenteManager>();
        myTimeManager        = FindObjectOfType <TimeManager>();

        ResetStats();
    }
 private void Start()
 {
     myWasteCentreManager = GetComponentInParent <WasteCenteManager>();
     myWasteCentreLot     = GetComponentInParent <WasteCentreLot>();
 }