private void FixedUpdate()
    {
        if (wh.Health >= 10)
        {
            //if there is no target in the range
            if (Monsterr == null)
            {
                readyforcombat = false;

                if (readyforcombat == false)
                {
                    anim.SetBool("isWalking", false);
                    anim.SetBool("isAttacking", true);
                    S_agent.isStopped = false;
                    S_agent.SetDestination(Soldierwaypoints.position);

                    if (Vector3.Distance(transform.position, Soldierwaypoints.position) < 1f)
                    {
                        NextPoint();
                    }
                    return;
                }
            }
            //if creature finds one
            else
            {
                readyforcombat = true;

                if (readyforcombat)
                {
                    S_agent.SetDestination(Monsterr.position);
                    LookMonster();
                    anim.SetBool("isWalking", true);
                    anim.SetBool("isAttacking", false);

                    if (Vector3.Distance(this.transform.position, Monsterr.position) >= 1.5f)
                    {
                        S_agent.isStopped = false;
                    }

                    else
                    {
                        S_agent.isStopped = true;
                    }
                }
            }
        }
        else
        {
            wh.Die();
        }
    }
 private void FixedUpdate()
 {
     if (wh.Health >= 5)
     {
         if (Monster_arrived == null)
         {
             detected = false;
             if (!detected)
             {
                 anim.SetBool("isWalking", false);
                 anim.SetBool("isTerrified", true);
                 villager.isStopped = false;
                 villager.SetDestination(escapepoint.transform.position);
                 // if villager escapes
                 if (Vector3.Distance(this.transform.position, escapepoint.transform.position) < 3f)
                 {
                     Game_User.lastScore += 200;
                     Destroy(this.gameObject);
                 }
             }
         }
         else
         {
             detected = true;
             if (detected)
             {
                 anim.SetBool("isWalking", true);
                 anim.SetBool("isTerrified", false);
                 villager.isStopped = true;
                 LookToMonster();
             }
         }
     }
     else
     {
         //Goodbye cruel world :(
         Game_User.lastScore -= 100;
         wh.Die();
     }
 }