public static WarpBehavior GetWarpingLocation(string location) { if (!WarpingLocations.ContainsKey(location)) { throw new WarpingLocationException(location); } else { return(WarpingLocations[location]); } }
IEnumerator WarpToPosition(GameObject toWarp, string warpingTo) { Debug.Log("Warping to new Warp Location..."); SetWarpingStatus(warpingTo, toWarp.tag); toWarp.CancelRigidBodyVelocity(); yield return(new WaitForSeconds(1)); if (WarpingLocations.ContainsKey(warpingTo)) { toWarp.transform.position = WarpingLocations[warpingTo].transform.position; } }
void AddToWarpingLocations() { if (WarpingLocations == null) { WarpingLocations = new Dictionary <string, WarpBehavior>(); } if (!WarpingLocations.ContainsKey(warpTag) && warpTag != "") { WarpingLocations.Add(warpTag, this); } else { if (!WarpingLocations.ContainsKey(name)) { WarpingLocations.Add(name, this); warpTag = name; } } }