Beispiel #1
0
        /// <summary>
        /// Read an EMF file
        /// </summary>
        /// <param name="fileName">File to read the EMF data from</param>
        public void Read(string fileName)
        {
            int outersize;
            int innersize;

            using (EOFile file = new EOFile(File.Open(fileName, FileMode.Open, FileAccess.Read)))
            {
                if (file.GetFixedString(3) != "EMF")
                    throw new Exception("Corrupt or not an EMF file");

                revisionId = file.GetBytes(4);
                byte[] rawname = file.GetBytes(24);

                for (int i = 0; i < 24; ++i)
                {
                    if (rawname[i] == 0xFF)
                    {
                        Array.Resize(ref rawname, i);
                        break;
                    }
                }

                name = DecodeString(rawname);

                type = (Type)file.GetChar();
                effect = (Effect)file.GetChar();
                music = file.GetChar();
                musicExtra = file.GetChar();
                ambientNoise = (ushort)file.GetShort();
                width = file.GetChar();
                height = file.GetChar();
                fillTile = (ushort)file.GetShort();
                mapAvailable = file.GetChar();
                canScroll = file.GetChar();
                relogX = file.GetChar();
                relogY = file.GetChar();
                unknown = file.GetChar();

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    npcs.Add(new NPC()
                    {
                        x = file.GetChar(),
                        y = file.GetChar(),
                        id = (ushort)file.GetShort(),
                        spawnType = file.GetChar(),
                        spawnTime = (ushort)file.GetShort(),
                        amount = file.GetChar()
                    });
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    unknowns.Add(new Unknown()
                    {
                        data = file.GetBytes(5)
                    });
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    chests.Add(new Chest()
                    {
                        x = file.GetChar(),
                        y = file.GetChar(),
                        key = (ushort)file.GetShort(),
                        slot = file.GetChar(),
                        item = (ushort)file.GetShort(),
                        time = (ushort)file.GetShort(),
                        amount = (uint)file.GetThree()
                    });
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    byte y = file.GetChar();
                    innersize = file.GetChar();

                    TileRow row = new TileRow()
                    {
                        y = y,
                        tiles = new List<Tile>(innersize)
                    };

                    for (int ii = 0; ii < innersize; ++ii)
                    {
                        row.tiles.Add(new Tile()
                        {
                            x = file.GetChar(),
                            spec = (TileSpec)file.GetChar()
                        });
                    }

                    tileRows.Add(row);
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    byte y = file.GetChar();
                    innersize = file.GetChar();

                    WarpRow row = new WarpRow()
                    {
                        y = y,
                        tiles = new List<Warp>(innersize)
                    };

                    for (int ii = 0; ii < innersize; ++ii)
                    {
                        row.tiles.Add(new Warp()
                        {
                            x = file.GetChar(),
                            warpMap = (ushort)file.GetShort(),
                            warpX = file.GetChar(),
                            warpY = file.GetChar(),
                            levelRequirement = file.GetChar(),
                            door = (ushort)file.GetShort()
                        });
                    }

                    warprows.Add(row);
                }

                for (int layer = 0; layer < GFXLayers; ++layer)
                {
                    outersize = file.GetChar();
                    gfxRows[layer] = new List<GFXRow>(outersize);

                    for (int i = 0; i < outersize; ++i)
                    {
                        byte y = file.GetChar();
                        innersize = file.GetChar();

                        GFXRow row = new GFXRow()
                        {
                            y = y,
                            tiles = new List<GFX>(innersize)
                        };

                        row.tiles = new List<GFX>(innersize);

                        for (int ii = 0; ii < innersize; ++ii)
                        {
                            row.tiles.Add(new GFX()
                            {
                                x = file.GetChar(),
                                tile = (ushort)file.GetShort()
                            });
                        }

                        gfxRows[layer].Add(row);
                    }
                }

                outersize = file.GetChar();

                for (int i = 0; i < outersize; ++i)
                {
                    Sign sign = new Sign();

                    sign.x = file.GetChar();
                    sign.y = file.GetChar();
                    int msgLength = file.GetShort() - 1;
                    string data = DecodeString(file.GetBytes(msgLength));
                    int titleLength = file.GetChar();
                    sign.title = data.Substring(0, titleLength);
                    sign.message = data.Substring(titleLength);

                    signs.Add(sign);
                }
            }
        }
Beispiel #2
0
        private static void ProcessFiles(string src, string dst, bool singleFile)
        {
            string[] inFiles = singleFile ? new[] { src } : Directory.GetFiles(src, "*.emf");

            for (int map = 0; map < inFiles.Length; ++map)
            {
                MapFile EMF         = new MapFile(inFiles[map]);
                bool    changesMade = false;

                string lastPart = inFiles[map].Substring(inFiles[map].Contains('\\') ? inFiles[map].LastIndexOf('\\') + 1 : 0,
                                                         inFiles[map].Length - inFiles[map].LastIndexOf('\\') - 1);

                for (int i = EMF.TileRows.Count - 1; i >= 0; --i)
                {
                    TileRow tr = EMF.TileRows[i];
                    for (int j = tr.tiles.Count - 1; j >= 0; --j)
                    {
                        Tile tt = tr.tiles[j];
                        if (tt.x > EMF.Width || tr.y > EMF.Height)
                        {
                            Console.WriteLine("[MAP {3}] Tile {0}x{1} ({2}) is out of map bounds. Removing.", tt.x, tr.y, Enum.GetName(typeof(TileSpec), tt.spec), lastPart);
                            tr.tiles.RemoveAt(j);
                            changesMade = true;
                        }
                    }
                }

                for (int i = EMF.WarpRows.Count - 1; i >= 0; --i)
                {
                    WarpRow tr = EMF.WarpRows[i];
                    for (int j = tr.tiles.Count - 1; j >= 0; --j)
                    {
                        Warp tt = tr.tiles[j];
                        if (tt.x > EMF.Width || tr.y > EMF.Height)
                        {
                            Console.WriteLine("[MAP {2}] Warp {0}x{1} is out of map bounds. Removing.", tt.x, tr.y, lastPart);
                            tr.tiles.RemoveAt(j);
                            changesMade = true;
                        }
                    }
                }

                for (int i = EMF.NPCSpawns.Count - 1; i >= 0; --i)
                {
                    NPCSpawn  npc    = EMF.NPCSpawns[i];
                    NPCRecord npcRec = (NPCRecord)ENF.Data.Find(rec => ((NPCRecord)rec).ID == npc.id);
                    if (npc.id > ENF.Data.Count || npcRec == null)
                    {
                        Console.WriteLine("[MAP {0}] NPC Spawn {1}x{2} uses non-existent NPC #{3}. Removing.", lastPart, npc.x, npc.y, npc.id);
                        EMF.NPCSpawns.RemoveAt(i);
                        changesMade = true;
                        continue;
                    }

                    if (npc.x > EMF.Width || npc.y > EMF.Height)
                    {
                        Console.WriteLine("[MAP {0}] NPC Spawn {1}x{2} ({3}) is out of map bounds. Removing.", lastPart, npc.x, npc.y, npcRec.Name);
                        EMF.NPCSpawns.RemoveAt(i);
                        changesMade = true;
                        continue;
                    }

                    if (!CheckTile(EMF, npc.x, npc.y))
                    {
                        Console.WriteLine("[MAP {0}] NPC Spawn {1}x{2} ({3}) is invalid...", lastPart, npc.x, npc.y, npcRec.Name);
                        bool found = false;
                        for (int row = npc.y - 2; row < npc.y + 2; ++row)
                        {
                            if (found)
                            {
                                break;
                            }
                            for (int col = npc.x - 2; col < npc.x + 2; ++col)
                            {
                                if (found)
                                {
                                    break;
                                }
                                if (CheckTile(EMF, col, row))
                                {
                                    Console.WriteLine("[MAP {0}] Found valid spawn point. Continuing.", lastPart);
                                    found = true;
                                }
                            }
                        }

                        if (!found)
                        {
                            Console.WriteLine("[MAP {0}] NPC couldn't spawn anywhere valid! Removing.");
                            EMF.NPCSpawns.RemoveAt(i);
                            changesMade = true;
                        }
                    }
                }

                for (int i = EMF.Chests.Count - 1; i >= 0; --i)
                {
                    MapChest   chest = EMF.Chests[i];
                    ItemRecord rec   = EIF.GetItemRecordByID(chest.item);
                    if (chest.item > EIF.Data.Count || rec == null)
                    {
                        Console.WriteLine("[MAP {0}] Chest Spawn {1}x{2} uses non-existent Item #{3}. Removing.", lastPart, chest.x, chest.y, chest.item);
                        EMF.Chests.RemoveAt(i);
                        changesMade = true;
                        continue;
                    }

                    if (chest.x > EMF.Width || chest.y > EMF.Height ||
                        (EMF.TileLookup[chest.y, chest.x] ?? new Tile {
                        spec = TileSpec.Wall
                    }).spec != TileSpec.Chest)
                    {
                        Console.WriteLine("[MAP {0}] Chest Spawn {1}x{2} points to a non-chest. Removing.", lastPart, chest.x, chest.y);
                        EMF.Chests.RemoveAt(i);
                        changesMade = true;
                    }
                }

                if (!changesMade)
                {
                    Console.WriteLine("Map {0} processed without any errors. No changes made.", lastPart);
                    continue;
                }

                if (map == 0 && singleFile && inFiles.Length == 1)
                {
                    EMF.Save(dst);
                    break;
                }

                EMF.Save(Path.Combine(dst, lastPart));
            }
        }