private static void GetItems(string[] args) { Dictionary <string, WarpItem> dict = Utils.GetWarpItems(); StringBuilder builder = new StringBuilder(10 * dict.Count); foreach (string key in dict.Keys) { WarpItem item = dict[key]; builder.AppendLine(); builder.Append(key).AppendLine(": "); builder.Append("\tDestination: ").Append(item.Destination); builder.Append(", IgnoreDisabled: ").Append(item.IgnoreDisabled); builder.Append(", Color: '").Append(item.Color).AppendLine("'"); } print(builder.ToString()); }
private static bool UseItem(Farmer who, string id) { Dictionary <string, WarpItem> items = Utils.GetWarpItems(); if (items.ContainsKey(id)) { WarpItem item = items[id]; if (item.Destination.ToLower() == "_all") { WarpHandler.ShowWarpMenu("", item.Consume); return(true); } Color color = Utils.ParseColor(item.Color); DoTotemWarpEffects(color, id, item.Consume, who, (f) => WarpHandler.DirectWarp(item.Destination, item.IgnoreDisabled)); return(true); } return(false); }
public static List <ItemInfo> Load(string filename) { List <ItemInfo> itemInfo = new List <ItemInfo>(); TextReader reader = new StreamReader(filename); string line = ""; while ((line = reader.ReadLine()) != null) { List <string> values = CSVReader.Parse(line); switch (values[0]) { case "4": Ammo ammo = Ammo.Load(values); BlobsToLoad.Add(ammo.graphic.blobName); itemInfo.Add(ammo); break; case "1": MultiItem multiItem = MultiItem.Load(values); BlobsToLoad.Add(multiItem.graphic.blobName); itemInfo.Add(multiItem); break; case "6": Projectile projectile = Projectile.Load(values); BlobsToLoad.Add(projectile.iconGraphic.blobName); BlobsToLoad.Add(projectile.fireGraphic.blobName); BlobsToLoad.Add(projectile.projectileGraphic.blobName); BlobsToLoad.Add(projectile.shadowGraphic.blobName); BlobsToLoad.Add(projectile.trailGraphic.blobName); BlobsToLoad.Add(projectile.explosionGraphic.blobName); BlobsToLoad.Add(projectile.prefireGraphic.blobName); BlobsToLoad.Add(projectile.firingSound.blobName); BlobsToLoad.Add(projectile.explosionSound.blobName); BlobsToLoad.Add(projectile.bounceSound.blobName); BlobsToLoad.Add(projectile.prefireSound.blobName); itemInfo.Add(projectile); break; case "7": VehicleMaker vehicleMaker = VehicleMaker.Load(values); BlobsToLoad.Add(vehicleMaker.prefireSound.blobName); BlobsToLoad.Add(vehicleMaker.prefireGraphic.blobName); BlobsToLoad.Add(vehicleMaker.iconGraphic.blobName); itemInfo.Add(vehicleMaker); break; case "8": MultiUse multiUse = MultiUse.Load(values); BlobsToLoad.Add(multiUse.prefireGraphic.blobName); BlobsToLoad.Add(multiUse.firingSound.blobName); BlobsToLoad.Add(multiUse.prefireSound.blobName); BlobsToLoad.Add(multiUse.iconGraphic.blobName); itemInfo.Add(multiUse); break; case "11": RepairItem repair = RepairItem.Load(values); BlobsToLoad.Add(repair.iconGraphic.blobName); BlobsToLoad.Add(repair.prefireGraphic.blobName); BlobsToLoad.Add(repair.repairGraphic.blobName); BlobsToLoad.Add(repair.prefireSound.blobName); BlobsToLoad.Add(repair.repairSound.blobName); itemInfo.Add(repair); break; case "15": UpgradeItem upgrade = UpgradeItem.Load(values); BlobsToLoad.Add(upgrade.iconGraphic.blobName); itemInfo.Add(upgrade); break; case "12": ControlItem control = ControlItem.Load(values); BlobsToLoad.Add(control.iconGraphic.blobName); BlobsToLoad.Add(control.prefireGraphic.blobName); BlobsToLoad.Add(control.effectGraphic.blobName); BlobsToLoad.Add(control.prefireSound.blobName); BlobsToLoad.Add(control.firingSound.blobName); itemInfo.Add(control); break; case "13": UtilityItem utility = UtilityItem.Load(values); BlobsToLoad.Add(utility.iconGraphic.blobName); BlobsToLoad.Add(utility.activateSound.blobName); itemInfo.Add(utility); break; case "17": WarpItem warp = WarpItem.Load(values); BlobsToLoad.Add(warp.iconGraphic.blobName); BlobsToLoad.Add(warp.prefireGraphic.blobName); BlobsToLoad.Add(warp.warpGraphic.blobName); BlobsToLoad.Add(warp.prefireSound.blobName); BlobsToLoad.Add(warp.warpSound.blobName); itemInfo.Add(warp); break; case "16": SkillItem skill = SkillItem.Load(values); BlobsToLoad.Add(skill.iconGraphic.blobName); itemInfo.Add(skill); break; case "14": ItemMaker item = ItemMaker.Load(values); BlobsToLoad.Add(item.prefireGraphic.blobName); BlobsToLoad.Add(item.prefireSound.blobName); BlobsToLoad.Add(item.iconGraphic.blobName); itemInfo.Add(item); break; case "18": NestedItem nested = NestedItem.Load(values); FilesToLoad.Add(nested.location); itemInfo.Add(nested); break; case "default": //F**k you, you idiot. use Log.write //Console.WriteLine("If you see this Toriad f****d up"); break; } } return(itemInfo); }
public static WarpItem Load(List <string> values) { WarpItem item = new WarpItem(); item.iconGraphic = new Graphics(ref values, 23); item.prefireGraphic = new Graphics(ref values, 71); item.warpGraphic = new Graphics(ref values, 101); item.prefireSound = new Sound(ref values, 79); item.warpSound = new Sound(ref values, 109); ItemInfo.LoadGeneralSettings1((ItemInfo)item, values); item.useAmmoID = CSVReader.GetInt(values[31]); item.ammoUsedPerShot = CSVReader.GetInt(values[32]); item.ammoCapacity = CSVReader.GetInt(values[33]); item.requiredItem = CSVReader.GetInt(values[34]); item.requiredItemAmount = CSVReader.GetInt(values[35]); item.energyCostTerrain0 = CSVReader.GetInt(values[36]); item.energyCostTerrain1 = CSVReader.GetInt(values[37]); item.energyCostTerrain2 = CSVReader.GetInt(values[38]); item.energyCostTerrain3 = CSVReader.GetInt(values[39]); item.energyCostTerrain4 = CSVReader.GetInt(values[40]); item.energyCostTerrain5 = CSVReader.GetInt(values[41]); item.energyCostTerrain6 = CSVReader.GetInt(values[42]); item.energyCostTerrain7 = CSVReader.GetInt(values[43]); item.energyCostTerrain8 = CSVReader.GetInt(values[44]); item.energyCostTerrain9 = CSVReader.GetInt(values[45]); item.energyCostTerrain10 = CSVReader.GetInt(values[46]); item.energyCostTerrain11 = CSVReader.GetInt(values[47]); item.energyCostTerrain12 = CSVReader.GetInt(values[48]); item.energyCostTerrain13 = CSVReader.GetInt(values[49]); item.energyCostTerrain14 = CSVReader.GetInt(values[50]); item.energyCostTerrain15 = CSVReader.GetInt(values[51]); item.secondShotEnergy = CSVReader.GetInt(values[52]); item.secondShotTimeout = CSVReader.GetInt(values[53]); item.fireDelay = CSVReader.GetInt(values[54]); item.fireDelayOther = CSVReader.GetInt(values[55]); item.maxFireDelay = CSVReader.GetInt(values[56]); item.entryFireDelay = CSVReader.GetInt(values[57]); item.reloadDelayNormal = CSVReader.GetInt(values[58]); item.reloadDelayPartial = CSVReader.GetInt(values[59]); item.reloadDelayAsynchronous = CSVReader.GetInt(values[60]); item.reloadDelayAsynchronousPartial = CSVReader.GetInt(values[61]); item.routeRange = CSVReader.GetInt(values[62]); item.routeRotationalRange = CSVReader.GetInt(values[63]); item.routeFriendly = CSVReader.GetBool(values[65]); item.recoil = CSVReader.GetInt(values[66]); item.verticalRecoil = CSVReader.GetInt(values[67]); item.prefireDelay = CSVReader.GetInt(values[68]); item.reliability = CSVReader.GetInt(values[69]); item.reliabilityFireDelay = CSVReader.GetInt(values[70]); item.movementCancelsPrefire = CSVReader.GetBool(values[83]); item.notifyOthersOfPrefire = CSVReader.GetBool(values[84]); item.cashCost = CSVReader.GetInt(values[85]); item.useWhileCarryingBall = CSVReader.GetBool(values[86]); item.useWhileCarryingFlag = CSVReader.GetBool(values[87]); item.warpMode = (WarpMode)CSVReader.GetInt(values[93]); item.warpGroup = CSVReader.GetInt(values[94]); item.areaEffectRadius = CSVReader.GetInt(values[96]); item.accuracyRadius = CSVReader.GetInt(values[97]); item.portalTime = CSVReader.GetInt(values[98]); item.allowSummonBallCarrier = CSVReader.GetInt(values[99]); item.allowSummonFlagCarrier = CSVReader.GetInt(values[100]); return(item); }