bool OnCommand(int player, string command, string arguments) { if (command == "mode") { if (!m.PlayerHasPrivilege(player, "mode")) { m.SendMessage(player, m.colorError() + "No privilege: mode"); return(true); } if (arguments == "edit") { warmode = WarMode.Edit; m.LoadWorld(m.CurrentWorld()); m.SetWorldDatabaseReadOnly(false); Restart(); } else if (arguments == "tdm") { warmode = WarMode.TeamDeathmatch; m.LoadWorld(m.CurrentWorld()); m.SetWorldDatabaseReadOnly(true); Restart(); } else { m.SendMessage(player, m.colorError() + "Usage: /mode [edit/tdm]"); } return(true); } return(false); }
public RequestWarMode(WarMode flag) { Flag = flag; var payload = new byte[5]; var writer = new ArrayPacketWriter(payload); writer.WriteByte((byte)PacketDefinitions.RequestWarMode.Id); writer.WriteByte((byte)flag); writer.WriteByte(0x00); writer.WriteByte(0x32); writer.WriteByte(0x00); RawPacket = new Packet(PacketDefinitions.RequestWarMode.Id, payload); }
/// <summary> /// 年次処理 /// </summary> private List <string> NextYear() { List <string> resultMsgList = new List <string>(); if (Year == SteamYear) { resultMsgList.Add("今年から、蒸気機関車の設定が不可能になります。\n(現在設定中のものは引き続き使用可能です)"); } //人口設定 Ap = MultiplyNumByDifficuluty(Ap); //オリジナルの都市人口増加ロジックが未解明なため、一律増で仮置き stations.ForEach(station => station.Population = MultiplyNumByDifficuluty(station.Population)); //首都だけは1%ボーナスあり stations.Where(station => station.Size == StationSize.Capital).ToList() .ForEach(station => station.Population = station.Population / 10 * 101 / 10); //人口0都市の防止 stations.Where(station => station.Population == 0).ToList() .ForEach(station => station.Population = 1); //戦時体制 if (modss == null) { WarMode warMode = warModeList.FirstOrDefault(warMode => warMode.StartYear == Year); if (warMode != null) { modss = warMode; resultMsgList.Add("今年より戦時体制に突入します。\n貨物取扱量が変化し、貨物輸送を削減することができなくなります。"); } } else { if (modss.EndYear == Year) { modss = null; resultMsgList.Add("戦時体制は終了しました"); } } return(resultMsgList); }
private void warModToolStripMenuItem_Click(object sender, EventArgs e) { if (warModToolStripMenuItem.Text == "War mod") { warModToolStripMenuItem.Text = "War mod - vypnut"; WarMode wm = new WarMode(); wm.ShowDialog(); if (wm.DialogResult == DialogResult.OK) { _jadro.SpustWarMod(wm.RefreshovaciCas, wm.MnozstvoNaqu); } if (wm.DialogResult == DialogResult.Cancel) { _jadro.VypniWarMod(); } } else if (warModToolStripMenuItem.Text == "War mod - vypnut") { warModToolStripMenuItem.Text = "War mod"; _jadro.VypniWarMod(); } }
public void RequestWarMode(WarMode mode) { var packet = new RequestWarMode(mode); Send(packet.RawPacket); }
public void Process(byte[] packet, Account a) { //a.TcpClient.NoDelay = true; //a.TcpClient.Client.DontFragment = true; //a.TcpClient.Client.NoDelay = false; //a.TcpClient.Client.SendBufferSize = 74; //a.TcpClient.LingerState = new LingerOption(false, 0); //a.TcpClient.SendTimeout = 0; //a.TcpClient.Client.SendTimeout = 0; //a.TcpClient.Client.LingerState = new LingerOption(false, 0); try { switch (packet[0]) { case 0x80: ServerList serverList = new ServerList(); serverList.Build(); //serverList.Send(a.TcpClient); a.NetworkStream.Write(serverList.Data, 0, serverList.PacketSize); break; case 0xA0: if (a.TcpClient.Client.LocalEndPoint != null) { IPAddress addr = ((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Address; Int16 port = Int16.Parse(((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Port.ToString()); ServerConnect serverConnect = new ServerConnect(addr, port, a.AccountID) { GameServerIp = IPAddress.Parse( ((IPEndPoint)a.TcpClient.Client.RemoteEndPoint).Address.ToString()) }; serverConnect.Build(); a.NetworkStream.Write(serverConnect.Data, 0, serverConnect.PacketSize); } break; case 0x91: a.LoadChars(); CharacterList characterList = new CharacterList(a.CharList); characterList.Build(); a.NetworkStream.Write(characterList.Data, 0, characterList.PacketSize); break; case 0x5D: ClientVersion clientVersion = new ClientVersion(); clientVersion.Build(); clientVersion.Compress(); clientVersion.Send(a.NetworkStream); break; case 0xBD: UOPackets.ServerPackets.LoginConfirm loginConfirm = new UOPackets.ServerPackets.LoginConfirm(); loginConfirm.Body = 400; loginConfirm.Direction131 = Direction13.North; loginConfirm.X = 2520; loginConfirm.Y = 521; loginConfirm.Z = 0; loginConfirm.MapHeight = 4096; loginConfirm.MapWidth = 7168; loginConfirm.Serial = 2420; loginConfirm.Build(); loginConfirm.Compress(); loginConfirm.Send(a.NetworkStream); MapChange mapChange = new MapChange(); mapChange.MapId = Map102.felucca; mapChange.Build(); mapChange.Compress(); mapChange.Send(a.NetworkStream); MapPatches mapPatches = new MapPatches(); mapPatches.MapsCount = 4; mapPatches.Build(); mapPatches.Compress(); mapPatches.Send(a.NetworkStream); SeasonChange seasonChange = new SeasonChange(); seasonChange.Season750 = Season75.summer; seasonChange.PlayMusic761 = PlayMusic76.yes; seasonChange.Build(); seasonChange.Compress(); seasonChange.Send(a.NetworkStream); Int16 feat = 0x00; SupportedFeatures supportedFeatures = new SupportedFeatures(); feat = (Int16)Flags73.enablethirddownfeatures; feat += (Int16)Flags73.enableT2Afeatureschatbuttonregions; feat += (Int16)Flags73.enableMLfeatureselvenracespellsskills; feat += (Int16)Flags73.enableAOSfeaturesskillsspellsmapfightbook; feat += (Int16)Flags73.enablerenaissancefeatures; feat += (Int16)Flags73.enableLBRfeaturesskillsmap; supportedFeatures.Flags730 = feat; supportedFeatures.Build(); supportedFeatures.Compress(); supportedFeatures.Send(a.NetworkStream); MobileUpdate mobileUpdate = new MobileUpdate(); mobileUpdate.Direction163 = Direction16.North; mobileUpdate.Flags151 = Flags15.WarMode; mobileUpdate.Hue = 33770; mobileUpdate.X = 2520; mobileUpdate.Y = 521; mobileUpdate.Z = 0; mobileUpdate.Serial = 2420; mobileUpdate.Body = 400; mobileUpdate.Build(); mobileUpdate.Compress(); mobileUpdate.Send(a.NetworkStream); mobileUpdate.Send(a.NetworkStream); GlobalLight globalLight = new GlobalLight(); globalLight.LightLevel240 = LightLevel24.Bright; globalLight.Build(); globalLight.Compress(); globalLight.Send(a.NetworkStream); Infravision infraVision = new Infravision(); infraVision.Active = 0x00; infraVision.Serial = 2420; infraVision.Build(); infraVision.Compress(); infraVision.Send(a.NetworkStream); mobileUpdate.Send(a.NetworkStream); //TODO: Pegar tudo do BD MobileIncoming mobileIncoming = new MobileIncoming(); mobileIncoming.Body = 400; mobileIncoming.Direction490 = (Direction49)((short)(Direction49.Running) + (short)(Direction49.Up)); mobileIncoming.Flags501 = Flags50.Hidden; mobileIncoming.Notoriety512 = Notoriety51.Canbeattacked; mobileIncoming.Serial = 2420; mobileIncoming.X = 2520; mobileIncoming.Y = 521; mobileIncoming.Z = 0; mobileIncoming.Hue = 0x83ea; mobileIncoming.Items3.Add(new Items() { ItemSerial = 0x40000380, ItemID = 0x0e7c, ItemLayer = ItemLayer8.Bank, ItemHue = 0x00 }); mobileIncoming.Items3.Add(new Items() { ItemSerial = 0x7fffd62f, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e }); mobileIncoming.Items3.Add(new Items() { ItemSerial = 0x66666666, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e }); mobileIncoming.Build(); mobileIncoming.Compress(); mobileIncoming.Send(a.NetworkStream); MobileStatus mobileStatus = new MobileStatus(); mobileStatus.Serial = 2420; mobileStatus.Name = "lokis ".ToCharArray(); mobileStatus.HitPoints = 0x50; mobileStatus.MaximumHitPoints = 0x50; mobileStatus.AllowNameChange50 = AllowNameChange5.no; mobileStatus.SupportedFeatures61 = SupportedFeatures6.MLattributes; mobileStatus.Gender = 0x00; mobileStatus.Strength = 0x3c; mobileStatus.Dexterity = 0x0a; mobileStatus.Intelligence = 0x0a; mobileStatus.Stamina = 0x0a; mobileStatus.MaximumStamina = 0x0a; mobileStatus.Mana = 0x0a; mobileStatus.MaximumMana = 0x0a; mobileStatus.Gold = 0; mobileStatus.ArmorRating = 0; mobileStatus.Weight = 0x0e; mobileStatus.MaximumWeight = 0x0136; mobileStatus.Race72 = Race7.Human; mobileStatus.StatCap = 0xe1; mobileStatus.Followers = 0; mobileStatus.MaximumFollowers = 5; mobileStatus.FireResistance = 0; mobileStatus.ColdResistance = 0; mobileStatus.PoisonResistance = 0; mobileStatus.EnergyResistance = 0; mobileStatus.Luck = 0; mobileStatus.MinimumWeaponDamage = 1; mobileStatus.MaximumWeaponDamage = 5; mobileStatus.TithingPoints = 0; mobileStatus.Build(); mobileStatus.Compress(); mobileStatus.Send(a.NetworkStream); WarMode warMode = new WarMode(); warMode.Warmode = 0x00; warMode.Build(); warMode.Compress(); warMode.Send(a.NetworkStream); OPLInfo oplInfo2 = new OPLInfo(); oplInfo2.Serial = 2420; oplInfo2.Hash = 0x400f9705; oplInfo2.Build(); oplInfo2.Compress(); oplInfo2.Send(a.NetworkStream); //mobileIncoming.Send(a.TcpClient); OPLInfo oplInfo = new OPLInfo(); //oplInfo.Serial = 2420; oplInfo.Serial = 0x40013082; //oplInfo.Hash = 0x4301baee; oplInfo.Hash = 0x400f9705; oplInfo.Build(); oplInfo.Compress(); oplInfo.Send(a.NetworkStream); oplInfo2.Send(a.NetworkStream); supportedFeatures.Send(a.NetworkStream); mobileUpdate.Send(a.NetworkStream); mobileStatus.Send(a.NetworkStream); warMode.Send(a.NetworkStream); mobileIncoming.Send(a.NetworkStream); //oplInfo2.Send(a.NetworkStream); LoginConfirmed loginConfirmed = new LoginConfirmed(); loginConfirmed.Build(); loginConfirmed.Compress(); loginConfirmed.Send(a.NetworkStream); GameTime gameTime = new GameTime(); gameTime.Hour = Convert.ToByte(DateTime.Now.Hour); gameTime.Minute = Convert.ToByte(DateTime.Now.Minute); gameTime.Second = Convert.ToByte(DateTime.Now.Second); gameTime.Build(); gameTime.Compress(); gameTime.Send(a.NetworkStream); seasonChange.Send(a.NetworkStream); mapChange.Send(a.NetworkStream); /*globalLight.Send(a.NetworkStream); * infraVision.Send(a.NetworkStream); * gameTime.Send(a.NetworkStream); * * DisplayPaperdoll displayPaperdoll = new DisplayPaperdoll(); * displayPaperdoll.Flags550 = Flags55.CanLift; * displayPaperdoll.Serial = 400; * displayPaperdoll.Text = "lokis, Apprentice smith ".ToCharArray(); * displayPaperdoll.Build(); * displayPaperdoll.Compress(); * * * displayPaperdoll.Send(a.NetworkStream); * * oplInfo.Send(a.NetworkStream); * * //break; * * //case 0xD6: * globalLight = new GlobalLight(); * globalLight.LightLevel240 = LightLevel24.Bright; * globalLight.Build(); * globalLight.Compress(); * * infraVision = new Infravision(); * infraVision.Active = 0x00; * infraVision.Serial = 2420; * infraVision.Build(); * infraVision.Compress(); * * mapChange = new MapChange(); * mapChange.MapId = Map102.felucca; * mapChange.Build(); * mapChange.Compress(); * * mapChange.Send(a.NetworkStream); * infraVision.Send(a.NetworkStream); * globalLight.Send(a.NetworkStream); * * * mobileUpdate.Send(a.NetworkStream); * mobileStatus.Send(a.NetworkStream); * * warMode.Send(a.NetworkStream); * mobileIncoming.Send(a.NetworkStream); * oplInfo.Send(a.NetworkStream); * * SkillsUpdate skillsUpdate = new SkillsUpdate(); * skillsUpdate.ListType220 = ListType22.capped; * * * for (int i = 0; i < 55; i++) * { * Random rand = new Random(); * Int16 skillBaseValue = 100; * Int16 skillCappedValue = 100; * Int16 skillValue = 100; * * skillsUpdate.Skills.Add(new Skills() { SkillID = (SkillName)i, LockStatus = 0x00, SkillBaseValue = skillBaseValue, SkillCappedValue = skillCappedValue, SkillValue = skillValue }); * } * * skillsUpdate.Build(); * skillsUpdate.Compress(); * skillsUpdate.Send(a.NetworkStream);*/ DisplayPaperdoll displayPaperdoll = new DisplayPaperdoll(); displayPaperdoll.Flags550 = Flags55.CanLift; displayPaperdoll.Serial = 2420; displayPaperdoll.Text = "LoKiS, Apprentice smith"; displayPaperdoll.Build(); displayPaperdoll.Compress(); displayPaperdoll.Send(a.NetworkStream); break; case 0x34: SkillsUpdate skillsUpdate = new SkillsUpdate(); skillsUpdate.ListType220 = ListType22.capped; for (int i = 0; i < 55; i++) { Random rand = new Random(); Int16 skillBaseValue = 100; Int16 skillCappedValue = 100; Int16 skillValue = 100; skillsUpdate.Skills.Add(new Skills() { SkillID = (SkillName)i + 1, LockStatus = 0x00, SkillBaseValue = skillBaseValue, SkillCappedValue = skillCappedValue, SkillValue = skillValue }); } skillsUpdate.Build(); skillsUpdate.Compress(); skillsUpdate.Send(a.NetworkStream); break; case 0x02: MovementAccepted movAccepted = new MovementAccepted(); movAccepted.Sequence = packet[2]; movAccepted.Status = 0x03; movAccepted.Build(); movAccepted.Compress(); movAccepted.Send(a.NetworkStream); /*AsciiMessage asciiMessage = new AsciiMessage(); * asciiMessage.Serial = 0xFFFFFFFF; * asciiMessage.Hue = 0x3b2; * asciiMessage.Graphic = 0xFFFF; * asciiMessage.Font = 3; * asciiMessage.Name = "PELUPELUPELUPELUPELUPELUPELUU".ToCharArray(); * asciiMessage.TextMessage = "PELUDO"; * asciiMessage.MessageType140 = MessageType14.System; * asciiMessage.Build(); * asciiMessage.Compress(); * asciiMessage.Send(a.NetworkStream);*/ /* Pacotes * 5D - PlayCharacter CS * BD - ClientVersion SC * BD - ClientVersion CS * 1B - LoginConfirm SC * 34 - MobileQuery CS * BD - ClientVersion CS * BF.05 - ScreenSize CS * BF.0B - ClientLanguage CS * BF.0F - ClientInfo CS * BF.08 - MapChange SC * BF.18 - MapPatches SC * BC - SeasonChange SC * B9 - SupportedFeatures SC * 20 - MobileUpdate SC * 20 - MobileUpdate SC * 4F - GlobalBright SC * 4E - Infravision SC * 20 - MobileUpdate SC * 78 - MobileIncoming SC * 11 - MobileStatus SC * 72 - Warmode SC * 78 - MobileIncoming SC * DC - OPLInfo SC * B9 - SupportedFeatures SC * 20 - MobileUpdate SC * 11 - MobileStatus SC * 72 - Warmode SC * 78 - MobileIncoming SC * 55 - LoginConfirmed SC * 06 - DoubleClick CS * 5B - GameTime SC * BC - SeasonChange SC * BF - MapChange SC * 4F - GlobalBright SC * 4E - Infravision SC * AE - UnicodeMessage SC * D6 - BatchQueryProperties CS * 1C - AsciiMessage SC * 3A - SkillsUpdate SC * 88 - DisplayPaperdoll SC * DC - OPLInfo SC * D6 - BatchQueryProperties CS * BF.24 - Unknown CS */ /* Ordem da DoLogin(): * LoginConfirm - * MapChange - * SeasonChange - * SupportedFeatures - * MobileUpdate- * MobileUpdate- * MobileUpdate- * MobileIncoming * MobileStatus - * SetWarMode - * SupportedFeatures - * MobileUpdate - * MobileStatus - * MobileIncoming * LoginComplete - * CurrentTime * SeasonChange - * MapChange- * LoginEventArgs */ /* * LoginConfirm loginConfirm = new LoginConfirm( a.CharList[0] ); * loginConfirm.Build(); * loginConfirm.Send(a.TcpClient); * * * UOPackets.ServerPackets.LoginConfirm loginConfirm = new UOPackets.ServerPackets.LoginConfirm(); * loginConfirm.Body = 0; * loginConfirm.Direction131 = Direction13.North; * loginConfirm.X = 2520; * loginConfirm.Y = 521; * loginConfirm.Z = 0; * * * * //a.TcpClient.Client.Send(loginConfirm.Data, 0, loginConfirm.PacketSize, SocketFlags.None); * * CharacterMapChange characterMapChange = new CharacterMapChange(0x01); * characterMapChange.Build(); * Subcommands subCommands = new Subcommands(characterMapChange); * subCommands.Build(); * * characterMapChange.Send(a.TcpClient); * //a.TcpClient.Client.Send(characterMapChange.Data, 0, characterMapChange.PacketSize, SocketFlags.None); * * UOPackets.ServerPackets.SeasonChange seasonChange = new UOPackets.ServerPackets.SeasonChange(); * seasonChange.PlayMusic761 = PlayMusic76.yes; * seasonChange.Season750 = Season75.summer; * seasonChange.Build(); * seasonChange.Compress(); * seasonChange.Send(a.TcpClient); * * UOPackets.ServerPackets.SupportedFeatures supportedFeatures = new UOPackets.ServerPackets.SupportedFeatures(); * supportedFeatures.Flags730 = Flags73.enableAOSfeaturesskillsspellsmapfightbook; * supportedFeatures.Build(); * supportedFeatures.Compress(); * supportedFeatures.Send(a.TcpClient); * * UOPackets.ServerPackets.MobileUpdate mobileUpdate = new UOPackets.ServerPackets.MobileUpdate(); * mobileUpdate.Body = 0; * mobileUpdate.Direction163 = Direction16.North; * mobileUpdate.Flags151 = 0; * mobileUpdate.Hue = 0; * mobileUpdate.X = 2520; * mobileUpdate.Y = 521; * mobileUpdate.Z = 0; * mobileUpdate.Serial = 0; * mobileUpdate.Build(); * mobileUpdate.Compress(); * mobileUpdate.Send(a.TcpClient); * mobileUpdate.Send(a.TcpClient); * mobileUpdate.Send(a.TcpClient); * * * UOPackets.ServerPackets.MobileStatus mobileStatus = new UOPackets.ServerPackets.MobileStatus(); * mobileStatus.Serial = 0; * mobileStatus.Name = "teste".ToCharArray(); * mobileStatus.HitPoints = 100; * mobileStatus.MaximumHitPoints = 100; * mobileStatus.AllowNameChange50 = AllowNameChange5.yes; * mobileStatus.SupportedFeatures61 = SupportedFeatures6.AOSattributes; * mobileStatus.Gender = 0; * mobileStatus.Strength = 100; * mobileStatus.Dexterity = 100; * mobileStatus.Intelligence = 100; * mobileStatus.Stamina = 100; * mobileStatus.MaximumStamina = 100; * mobileStatus.Mana = 100; * mobileStatus.MaximumMana = 100; * mobileStatus.Gold = 500; * mobileStatus.ArmorRating = 100; * mobileStatus.Weight = 50; * mobileStatus.StatCap = 300; * mobileStatus.Followers = 0; * mobileStatus.MaximumFollowers = 6; * mobileStatus.FireResistance = 0; * mobileStatus.ColdResistance = 0; * mobileStatus.PoisonResistance = 0; * mobileStatus.EnergyResistance = 0; * mobileStatus.Luck = 0; * mobileStatus.MinimumWeaponDamage = 0; * mobileStatus.MaximumWeaponDamage = 100; * mobileStatus.TithingPoints = 0; * mobileStatus.Build(); * mobileStatus.Compress(); * mobileStatus.Send(a.TcpClient); * * * UOPackets.ServerPackets.WarMode setWarMode = new UOPackets.ServerPackets.WarMode(); * setWarMode.Warmode = 0; * setWarMode.Build(); * setWarMode.Compress(); * setWarMode.Send(a.TcpClient); * * * supportedFeatures.Send(a.TcpClient); * mobileUpdate.Send(a.TcpClient); * mobileStatus.Send(a.TcpClient); * * * UOPackets.LoginComplete loginComplete = new LoginComplete(); * loginComplete.Build(); * loginComplete.Send(a.TcpClient); * * * seasonChange.Send(a.TcpClient); * UOPackets.ServerPackets.MapChange mapChange = new UOPackets.ServerPackets.MapChange(); * mapChange.Build(); * mapChange.Send(a.TcpClient); * * * * * //ClientFeatures clientFeatures = new ClientFeatures(); * //clientFeatures.Build(); * * //a.TcpClient.Client.Send(clientFeatures.m_Data, 0, clientFeatures.PacketSize, SocketFlags.None); * /* * CharacterWarmode characterWarmode = new CharacterWarmode(); * characterWarmode.Build(); * * a.TcpClient.Client.Send( characterWarmode.Data, 0, characterWarmode.PacketSize, SocketFlags.None ); * * * * a.TcpClient.Client.Send(subCommands.Data, 0, subCommands.PacketSize, SocketFlags.None); * * * CharacterSync characterSync = new CharacterSync(a.CharList[0]); * characterSync.Build(); * * a.TcpClient.Client.Send(characterSync.Data, 0, characterSync.PacketSize, SocketFlags.None); * * LoginComplete loginComplete = new LoginComplete(); * loginComplete.Build(); * * a.TcpClient.Client.Send(loginComplete.Data, 0, loginComplete.PacketSize, SocketFlags.None); * */ break; } } catch (Exception ex) { } }
public void Process(byte[] packet, Account a) { try { switch (packet[0]) { case 0x80: ServerList serverList = new ServerList(); serverList.Build(); a.NetworkStream.Write(serverList.Data, 0, serverList.PacketSize); break; case 0xA0: if (a.TcpClient.Client.LocalEndPoint != null) { IPAddress addr = ((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Address; Int16 port = Int16.Parse(((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Port.ToString()); ServerConnect serverConnect = new ServerConnect(addr, port, a.AccountID) { GameServerIp = IPAddress.Parse(((IPEndPoint)a.TcpClient.Client.RemoteEndPoint).Address.ToString()) }; serverConnect.Build(); a.NetworkStream.Write(serverConnect.Data, 0, serverConnect.PacketSize); } break; case 0x91: a.LoadChars(); CharacterList characterList = new CharacterList(a.CharList); characterList.Build(); a.NetworkStream.Write(characterList.Data, 0, characterList.PacketSize); break; case 0x5D: ClientVersion clientVersion = new ClientVersion(); clientVersion.Build(); clientVersion.Compress(); clientVersion.Send(a.NetworkStream); break; case 0xBD: UOPackets.ServerPackets.LoginConfirm loginConfirm = new UOPackets.ServerPackets.LoginConfirm(); loginConfirm.Body = 400; loginConfirm.Direction131 = Direction13.North; loginConfirm.X = 2520; loginConfirm.Y = 521; loginConfirm.Z = 0; loginConfirm.MapHeight = 4096; loginConfirm.MapWidth = 7168; loginConfirm.Serial = 2420; loginConfirm.Build(); loginConfirm.Compress(); loginConfirm.Send(a.NetworkStream); MapChange mapChange = new MapChange(); mapChange.MapId = Map102.felucca; mapChange.Build(); mapChange.Compress(); mapChange.Send(a.NetworkStream); MapPatches mapPatches = new MapPatches(); mapPatches.MapsCount = 4; mapPatches.Build(); mapPatches.Compress(); mapPatches.Send(a.NetworkStream); SeasonChange seasonChange = new SeasonChange(); seasonChange.Season750 = Season75.summer; seasonChange.PlayMusic761 = PlayMusic76.yes; seasonChange.Build(); seasonChange.Compress(); seasonChange.Send(a.NetworkStream); Int16 feat = 0x00; SupportedFeatures supportedFeatures = new SupportedFeatures(); feat = (Int16)Flags73.enablethirddownfeatures; feat += (Int16)Flags73.enableT2Afeatureschatbuttonregions; feat += (Int16)Flags73.enableMLfeatureselvenracespellsskills; feat += (Int16)Flags73.enableAOSfeaturesskillsspellsmapfightbook; feat += (Int16)Flags73.enablerenaissancefeatures; feat += (Int16)Flags73.enableLBRfeaturesskillsmap; supportedFeatures.Flags730 = feat; supportedFeatures.Build(); supportedFeatures.Compress(); supportedFeatures.Send(a.NetworkStream); MobileUpdate mobileUpdate = new MobileUpdate(); mobileUpdate.Direction163 = Direction16.North; mobileUpdate.Flags151 = Flags15.WarMode; mobileUpdate.Hue = 33770; mobileUpdate.X = 2520; mobileUpdate.Y = 521; mobileUpdate.Z = 0; mobileUpdate.Serial = 2420; mobileUpdate.Body = 400; mobileUpdate.Build(); mobileUpdate.Compress(); mobileUpdate.Send(a.NetworkStream); mobileUpdate.Send(a.NetworkStream); GlobalLight globalLight = new GlobalLight(); globalLight.LightLevel240 = LightLevel24.Bright; globalLight.Build(); globalLight.Compress(); globalLight.Send(a.NetworkStream); Infravision infraVision = new Infravision(); infraVision.Active = 0x00; infraVision.Serial = 2420; infraVision.Build(); infraVision.Compress(); infraVision.Send(a.NetworkStream); mobileUpdate.Send(a.NetworkStream); //TODO: Pegar tudo do BD MobileIncoming mobileIncoming = new MobileIncoming(); mobileIncoming.Body = 400; mobileIncoming.Direction490 = (Direction49)((short)(Direction49.Running) + (short)(Direction49.Up)); mobileIncoming.Flags501 = Flags50.Hidden; mobileIncoming.Notoriety512 = Notoriety51.Canbeattacked; mobileIncoming.Serial = 2420; mobileIncoming.X = 2520; mobileIncoming.Y = 521; mobileIncoming.Z = 0; mobileIncoming.Hue = 0x83ea; mobileIncoming.Items3.Add(new Item() { ItemSerial = 0x40000380, ItemID = 0x0e7c, ItemLayer = ItemLayer8.Bank, ItemHue = 0x00 }); mobileIncoming.Items3.Add(new Item() { ItemSerial = 0x7fffd62f, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e }); mobileIncoming.Items3.Add(new Item() { ItemSerial = 0x66666666, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e }); mobileIncoming.Items3.Add(new Item() { ItemSerial = 0x40000223, ItemID = 0xe75, ItemLayer = ItemLayer8.Backpack, ItemHue = 0x00 }); mobileIncoming.Build(); mobileIncoming.Compress(); mobileIncoming.Send(a.NetworkStream); MobileStatus mobileStatus = new MobileStatus(); mobileStatus.Serial = 2420; mobileStatus.Name = "lokis ".ToCharArray(); mobileStatus.HitPoints = 0x50; mobileStatus.MaximumHitPoints = 0x50; mobileStatus.AllowNameChange50 = AllowNameChange5.no; mobileStatus.SupportedFeatures61 = SupportedFeatures6.MLattributes; mobileStatus.Gender = 0x00; mobileStatus.Strength = 0x3c; mobileStatus.Dexterity = 0x0a; mobileStatus.Intelligence = 0x0a; mobileStatus.Stamina = 0x0a; mobileStatus.MaximumStamina = 0x0a; mobileStatus.Mana = 0x0a; mobileStatus.MaximumMana = 0x0a; mobileStatus.Gold = 0; mobileStatus.ArmorRating = 0; mobileStatus.Weight = 0x0e; mobileStatus.MaximumWeight = 0x0136; mobileStatus.Race72 = Race7.Human; mobileStatus.StatCap = 0xe1; mobileStatus.Followers = 0; mobileStatus.MaximumFollowers = 5; mobileStatus.FireResistance = 0; mobileStatus.ColdResistance = 0; mobileStatus.PoisonResistance = 0; mobileStatus.EnergyResistance = 0; mobileStatus.Luck = 0; mobileStatus.MinimumWeaponDamage = 1; mobileStatus.MaximumWeaponDamage = 5; mobileStatus.TithingPoints = 0; mobileStatus.Build(); mobileStatus.Compress(); mobileStatus.Send(a.NetworkStream); WarMode warMode = new WarMode(); warMode.Warmode = 0x00; warMode.Build(); warMode.Compress(); warMode.Send(a.NetworkStream); OPLInfo oplInfo2 = new OPLInfo(); oplInfo2.Serial = 2420; oplInfo2.Hash = 0x400f9705; oplInfo2.Build(); oplInfo2.Compress(); oplInfo2.Send(a.NetworkStream); //mobileIncoming.Send(a.TcpClient); OPLInfo oplInfo = new OPLInfo(); //oplInfo.Serial = 2420; oplInfo.Serial = 0x40013082; //oplInfo.Hash = 0x4301baee; oplInfo.Hash = 0x400f9705; oplInfo.Build(); oplInfo.Compress(); oplInfo.Send(a.NetworkStream); oplInfo2.Send(a.NetworkStream); supportedFeatures.Send(a.NetworkStream); mobileUpdate.Send(a.NetworkStream); mobileStatus.Send(a.NetworkStream); warMode.Send(a.NetworkStream); mobileIncoming.Send(a.NetworkStream); LoginConfirmed loginConfirmed = new LoginConfirmed(); loginConfirmed.Build(); loginConfirmed.Compress(); loginConfirmed.Send(a.NetworkStream); GameTime gameTime = new GameTime(); gameTime.Hour = Convert.ToByte(DateTime.Now.Hour); gameTime.Minute = Convert.ToByte(DateTime.Now.Minute); gameTime.Second = Convert.ToByte(DateTime.Now.Second); gameTime.Build(); gameTime.Compress(); gameTime.Send(a.NetworkStream); seasonChange.Send(a.NetworkStream); mapChange.Send(a.NetworkStream); DisplayPaperdoll displayPaperdoll = new DisplayPaperdoll(); displayPaperdoll.Flags550 = Flags55.CanLift; displayPaperdoll.Serial = 2420; displayPaperdoll.Text = "LoKiS, Apprentice smith"; displayPaperdoll.Build(); displayPaperdoll.Compress(); displayPaperdoll.Send(a.NetworkStream); break; case 0x34: SkillsUpdate skillsUpdate = new SkillsUpdate(); skillsUpdate.ListType220 = ListType22.capped; Random rand = new Random(); for (int i = 0; i < 55; i++) { rand = new Random(new Random().Next() * rand.Next() * DateTime.Now.Millisecond); Int16 skillBaseValue = (short)rand.Next(1, 500); Int16 skillCappedValue = (short)rand.Next(501, 1000); Int16 skillValue = (short)rand.Next(skillBaseValue, skillCappedValue); //skillsUpdate.Skills.Add(new UOPackets.Skill() { SkillID = (SkillName)i+1, LockStatus = 0x00, SkillBaseValue = skillBaseValue, SkillCappedValue = skillCappedValue, SkillValue = skillValue }); } skillsUpdate.Build(); skillsUpdate.Compress(); skillsUpdate.Send(a.NetworkStream); break; case 0x02: MovementAccepted movAccepted = new MovementAccepted(); movAccepted.Sequence = packet[2]; movAccepted.Status = 0x03; movAccepted.Build(); movAccepted.Compress(); movAccepted.Send(a.NetworkStream); break; case 0x06: //Ask the server if we can use an object (double click). //5 bytes //from client //byte ID (06) //dword Item Serial UOPackets.ClientPackets.UseRequest useRequest = new UOPackets.ClientPackets.UseRequest(); //useRequest. break; } } catch (Exception ex) { } }
bool OnCommand(int player, string command, string arguments) { if (command == "mode") { if (!m.PlayerHasPrivilege(player, "mode")) { m.SendMessage(player, m.colorError() + "No privilege: mode"); return true; } if (arguments == "edit") { warmode = WarMode.Edit; m.LoadWorld(m.CurrentWorld()); m.SetWorldDatabaseReadOnly(false); Restart(); } else if (arguments == "tdm") { warmode = WarMode.TeamDeathmatch; m.LoadWorld(m.CurrentWorld()); m.SetWorldDatabaseReadOnly(true); Restart(); } else { m.SendMessage(player, m.colorError() + "Usage: /mode [edit/tdm]"); } return true; } return false; }
/// <summary> /// ファイル読み込み /// </summary> public void LoadFile() { var basePath = @"jnr\"; //mod読み込み List <string> modLines = ApplicationUtil.LoadFileLines(basePath + "index.mod"); ScenerioVersion = int.Parse(ExtractModProperty(modLines, "version")); BasicYear = int.Parse(ExtractModProperty(modLines, "basicyear")); Season = (SeasonEnum)int.Parse(ExtractModProperty(modLines, "season")); SteamYear = int.Parse(ExtractModProperty(modLines, "steamyear")); Kamotu = (KamotsuEnum)int.Parse(ExtractModProperty(modLines, "kamotu")); FarePerKm = int.Parse(ExtractModProperty(modLines, "km")); Rpm = int.Parse(ExtractModProperty(modLines, "rpm")); LineMakeCost = int.Parse(ExtractModProperty(modLines, "linemc")); TechCost = int.Parse(ExtractModProperty(modLines, "tecc")); //mapは省略 InfoPosi = (InfoPosiEnum)int.Parse(ExtractModProperty(modLines, "infoh")); var hojo = ExtractModProperty(modLines, "hojo").Split(","); HojoStartYear = int.Parse(hojo[0]); HojoEndYear = int.Parse(hojo[1]); HojoAmount = int.Parse(hojo[2]); warModeList = WarMode.CreateWarModeList(ExtractModProperties(modLines, "warmode")); //バリデーションor値補正 if (ScenerioVersion < 1) { _ = MessageBox.Show("シナリオバージョンの数値が異常です"); ApplicationUtil.ForceExit(); } if (BasicYear < 0) { _ = MessageBox.Show("基礎とする年の値が異常です"); ApplicationUtil.ForceExit(); } //kamotuはenum定義なので一旦見送り。他のenumもチェックを一旦見送り if (Rpm < 1) { Rpm = 100; } if (SteamYear < 1) { SteamYear = int.MaxValue; } if (LineMakeCost < 1) { LineMakeCost = 100; } if (TechCost < 1) { TechCost = 100; } //画像 var bgImage = new BitmapImage(new Uri(basePath + "map.bmp", UriKind.Relative)); map = bgImage; //gamePage.setBgImage(bgImage); //初期化 //駅 stations = CreateStationFromFile(basePath); //路線 lines = CreateLineFromFile(basePath); BindLinesToStations(); //乗り継ぎ longwayList = CreateLongwayFromFile(basePath); //運転系統 diagrams = CreateDiagramFromFile(basePath); BindDiagramsToLines(); //モード読み込み modes = LoadModes(modLines); //FIXME 仮で最初のモードの車輌などを注入しているので、ここを動的に compositions.AddRange(modes[0].DefautltCompositions); Money = modes[0].Money; Year = modes[0].Year; MYear = modes[0].MYear; Console.WriteLine("ファイル読み込み完了"); }