Beispiel #1
0
        public void EndWar(War war, bool informatAboutWarEnd = true)
        {
            war.Active = false;
            war.EndDay = GameHelper.CurrentDay;

            var attackerHero = GetWarHero(war, isAttacker: true);
            var defenderHero = GetWarHero(war, isAttacker: false);

            if (attackerHero != null)
            {
                citizenService.ReceiveWarHeroMedal(attackerHero.Citizen);
            }
            if (defenderHero != null)
            {
                citizenService.ReceiveWarHeroMedal(defenderHero.Citizen);
            }

            if (informatAboutWarEnd)
            {
                string warLink = WarLinkCreator.Create(war).ToHtmlString();
                string message = $"{warLink.FirstUpper()} has ended.";
                using (NoSaveChanges)
                    SendMessageToEveryoneInWar(war, message);
            }

            using (NoSaveChanges)
                warEventService.AddEvent(war, WarStatusEnum.Finished);

            ConditionalSaveChanges(warRepository);
        }
Beispiel #2
0
        public void SendInformationAboutSurrenderAccept(War war, Country acceptingCountry)
        {
            var countryLink = EntityLinkCreator.Create(acceptingCountry.Entity);
            var warLink     = WarLinkCreator.Create(war);


            string message = $"{countryLink} accepted surrender in {warLink}.";

            SendMessageToEveryoneInWar(war, message, acceptingCountry.ID);
        }
Beispiel #3
0
        public void SendInformationAboutSideSurrender(War war, Country surrenderingCountry)
        {
            var countryLink = EntityLinkCreator.Create(surrenderingCountry.Entity);
            var warLink     = WarLinkCreator.Create(war);


            string message = $"{countryLink} offered surrender in {warLink}.";

            SendMessageToEveryoneInWar(war, message, surrenderingCountry.ID);
        }
Beispiel #4
0
        public virtual void SendMessageAboutAttack(War war, WarSideEnum attackingSide, Region region)
        {
            var attacker     = attackingSide == WarSideEnum.Attacker ? war.Attacker.Entity : war.Defender.Entity;
            var attackerLink = EntityLinkCreator.Create(attacker).ToHtmlString();
            var regionLink   = RegionLinkCreator.Create(region).ToHtmlString();
            var warLink      = WarLinkCreator.Create(war).ToHtmlString();

            string message = $"{attackerLink} attacked {regionLink} in {warLink}!";

            warService.SendMessageToEveryoneInWar(war, message, attacker.EntityID);
        }
        public void ReceiveRessistanceHeroMedal(Citizen citizen, War war, int battleWonCount, double goldAmount)
        {
            using (var trs = transactionScopeProvider.CreateTransactionScope())
            {
                citizen.RessistanceHeroMedals += 1;


                var warLink = WarLinkCreator.Create(war);
                using (NoSaveChanges)
                    warningService.AddWarning(citizen.ID, $"{warLink} has been won and you received {goldAmount} gold for winning {battleWonCount} battle{PluralHelper.S(battleWonCount)}.");

                ReceiveGoldForMedal(citizen, amount: goldAmount, medalName: "Battle hero");

                trs?.Complete();
            }
        }
Beispiel #6
0
        public void CancelWar(War war, string warMessage = null)
        {
            using (NoSaveChanges)
                EndWar(war);

            var warLink      = WarLinkCreator.Create(war);
            var attackerLink = EntityLinkCreator.Create(war.Attacker.Entity);
            var defenderLink = EntityLinkCreator.Create(war.Defender.Entity);

            if (warMessage == null)
            {
                warMessage = string.Format("{0} between {1} and {2} has ended", warLink.ToHtmlString(), attackerLink.ToHtmlString(), defenderLink.ToHtmlString());
            }
            else
            {
                warMessage = string.Format(warMessage, warLink.ToHtmlString(), attackerLink.ToHtmlString(), defenderLink.ToHtmlString());
            }

            SendMessageToEveryoneInWar(war, warMessage);

            warRepository.SaveChanges();
        }
Beispiel #7
0
        public void CancelSurrender(War war)
        {
            var warLink = WarLinkCreator.Create(war);

            if (war.AttackerOfferedSurrender == true)
            {
                var    attackerLink = EntityLinkCreator.Create(war.Attacker.Entity);
                string message      = $"{attackerLink} canceled surrender offer in {warLink}";

                SendMessageToEveryoneInWar(war, message, war.AttackerCountryID);
            }
            else
            {
                var    defenderLink = EntityLinkCreator.Create(war.Defender.Entity);
                string message      = $"{defenderLink} canceled surrender offer in {warLink}";

                SendMessageToEveryoneInWar(war, message, war.DefenderCountryID);
            }
            war.AttackerOfferedSurrender = null;
            popupService.AddSuccess("You canceled surrender offer.");

            warRepository.SaveChanges();
        }