Beispiel #1
0
    public void ReactToHit()
    {
        WanderingAI enemyAI = GetComponent <WanderingAI> ();

        if (enemyAI != null)
        {
            enemyAI.ChangeState(EnemyStates.dead);
        }

        Animator enemyAnimator = GetComponent <Animator> ();

        if (enemyAnimator != null)
        {
            enemyAnimator.SetTrigger("Die");
        }
        //StartCoroutine (Die ());
    }