public void GenerateRandomWalls(int randomWalls, int chunkChance, int maxChunkSize)
 {
     level.cells = WallsGenerator.GenerateRandomWalls(level.criticalPath, level.cells,
                                                      randomWalls, level.random, level.width, level.height,
                                                      chunkChance,
                                                      maxChunkSize);
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     generator = dungeon.GetComponent <WallsGenerator>();
 }
 public void GenerateBorderWalls()
 {
     level.cells = WallsGenerator.GenerateBorderWalls(level.width, level.height, level.cells);
 }