Beispiel #1
0
 protected void Awake()
 {
     characterPhysics = GetComponent <Character_Physics>();
     dash             = GetComponent <Dash>();
     jump             = GetComponent <Jump>();
     wallInteraction  = GetComponent <Wall_Interaction>();
     player           = GameObject.FindGameObjectWithTag("Player").transform;
 }
Beispiel #2
0
 private void Awake()
 {
     if (doublePressTime == 0f)
     {
         doublePressTime = 0.25f;
     }
     characterPhysics = GetComponent <Player_Physics>();
     wallInteraction  = GetComponent <Wall_Interaction>();
     dash             = GetComponent <Dash>();
     jump             = GetComponent <Jump>();
     lightAttack      = GetComponent <Light_Attack>();
     stunTarget       = GetComponent <Stun_Target>();
     immobilizeTarget = GetComponent <Immobilize_Target>();
     throwUpTarget    = GetComponent <Throw_Up_Target>();
     Cursor.lockState = CursorLockMode.Locked;
 }