Beispiel #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag.Contains("cylinder"))
        {
            Debug.Log("cylinder entered");

            //Update images
            walkthroughScript.setStep(walkthroughScript.step1B);
        }
    }
Beispiel #2
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag.Contains("Mordant"))
        {
            Debug.Log("cylinder entered");

            //Update images
            walkthroughScript.setStep(walkthroughScript.step1B);
        }

        if (other.tag.Contains("Hammer"))
        {
            walkthroughScript.setStep(walkthroughScript.step2B);
        }

        if (other.tag.Contains("Spatula"))
        {
            walkthroughScript.setStep(walkthroughScript.step3B);
        }
    }
Beispiel #3
0
 public void OnTriggerEnter(Collider other)
 {
     if (walkthroughScript.hammerRetrieved == true && other.tag.Contains("paint"))
     {
         //Only crush paint
         GameObject exp = Instantiate(explosion, other.gameObject.transform.position, Quaternion.identity);
         other.gameObject.SetActive(false);
         Destroy(exp, 1.5f);
         walkthroughScript.showStepCompleteScreen(walkthroughScript.step2);
         walkthroughScript.setStep(walkthroughScript.step3);
     }
 }
    void OnCollisionStay(Collision collision)
    {
        bool spatulaRetrieved = walkthroughScript.spatulaRetrieved;

        if (collision.collider.tag.Contains("beaker"))
        {
            if (spatulaRetrieved == true && beakerStirred == false)
            {
                numCollisions++;

                if (numCollisions >= 50)
                {
                    beakerStirred = true;
                    Debug.Log("Stirring done.");
                    walkthroughScript.setStep(walkthroughScript.step4);
                }
            }
        }
    }