private void consumeWSMessage(object sender, WakingSightModeEventArgs wsModeChange) { switch (wsModeChange.ActiveMode) { case 1: inWakingSight = true; counter_clockwise = false; blackholeSprite.color = wakingGlow.colorKeys[0].color; pSystemTrail.colorOverLifetime = wakingGlow; pSystemShape.radius = P_SYSTEM_SHAPE_RADIUS_INNER; break; case 0: inWakingSight = false; counter_clockwise = true; blackholeSprite.color = normalGlow.colorKeys[0].color; pSystemTrail.colorOverLifetime = normalGlow; pSystemShape.radius = P_SYSTEM_SHAPE_RADIUS; break; } }
void consumeWakingSightActiveEvent(object sender, WakingSightModeEventArgs wakingSightState) { print(wakingSightState.ActiveMode + ", " + wakingSightState.PickupLevel); if (wakingSightState.PickupLevel < WSPickupLevel.BlazingTaiga) { redFlame.GetComponent <ParticleSystem>().GetComponent <Renderer>().sortingOrder = -20; blueFlame.GetComponent <ParticleSystem>().GetComponent <Renderer>().sortingOrder = -20; } else { redFlame.GetComponent <ParticleSystem>().GetComponent <Renderer>().sortingOrder = 0; blueFlame.GetComponent <ParticleSystem>().GetComponent <Renderer>().sortingOrder = 0; if (wakingSightState.ActiveMode == 1) { isRedFlame = false; isBlueFlame = true; } else if (wakingSightState.ActiveMode == 0) { isRedFlame = true; isBlueFlame = false; } } }
private void consumeExampleMessage(object sender, WakingSightModeEventArgs example) { if (example.ActiveMode == 0) { SetImage(WSoff); } if (example.ActiveMode == 1) { SetImage(WSon); } }
void consumeWakingSightActiveEvent(object sender, WakingSightModeEventArgs wakingSightState) { print(wakingSightState.ActiveMode); if (wakingSightState.ActiveMode == 1) { GetComponent <TilemapCollider2D>().enabled = false; } else if (wakingSightState.ActiveMode == 0) { GetComponent <TilemapCollider2D>().enabled = true; } }
private void consumeExampleMessage(object sender, WakingSightModeEventArgs example) { if (example.ActiveMode == 0) { SetImage(WSoff); SetParameter(emitter.EventInstance, "Waking Sight", 0.0f); } if (example.ActiveMode == 1) { SetImage(WSon); SetParameter(emitter.EventInstance, "Waking Sight", 1.0f); } }
void consumeWakingSightActiveEvent(object sender, WakingSightModeEventArgs wakingSightState) { print(wakingSightState.ActiveMode); if (wakingSightState.ActiveMode == 0) { isRedFlame = false; isBlueFlame = true; } else if (wakingSightState.ActiveMode == 1) { isRedFlame = true; isBlueFlame = false; } }
private void consumeExampleMessage(object sender, WakingSightModeEventArgs example) { if (example.ActiveMode == 0) { hazardCollider.enabled = true; // flower.SetActive(false); animator.SetBool("wakingSight", false); } if (example.ActiveMode == 1) { hazardCollider.enabled = false; // flower.SetActive(true); animator.SetBool("wakingSight", true); } }
private void consumeWakingSightActiveEvent(object sender, WakingSightModeEventArgs wsArgs) { print(wsArgs.PickupLevel); if (wsArgs.ActiveMode == 0 || wsArgs.PickupLevel < WSPickupLevel.Glade) { hazardCollider.enabled = true; // flower.SetActive(false); animator.SetBool("wakingSight", false); } if (wsArgs.ActiveMode == 1 && wsArgs.PickupLevel >= WSPickupLevel.Glade) { hazardCollider.enabled = false; // flower.SetActive(true); animator.SetBool("wakingSight", true); } }
private void consumeExampleMessage(object sender, WakingSightModeEventArgs example) { SetWakingSight(example.ActiveMode == 1); }