IEnumerator FadeOutAnimation()
        {
            fadeAnim.Play(SceneFaderAnimations.fadeOut);
            yield return(StartCoroutine(WaittingCoroutine.RealSeconds(1.0f)));

            fadeCanvas.SetActive(false);
        }
        IEnumerator FadeInAnimation(string sceneName)
        {
            fadeCanvas.SetActive(true);
            fadeAnim.Play(SceneFaderAnimations.fadeIn);
            yield return(StartCoroutine(WaittingCoroutine.RealSeconds(0.7f)));

            OnLoadScene(sceneName);

            FadeOut();
        }