Beispiel #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (!IsDashing())
        {
            return;
        }

        if (collision.collider.CompareTag("Obstacle"))
        {
            audioSC.PlayOneShot(collideSFX);
            BeginStun();
        }

        if (collision.collider.CompareTag("WaiterCollider"))
        {
            Waiter waiter = collision.collider.gameObject.transform.parent.gameObject.GetComponent <Waiter>();
            if (waiter)
            {
                if (waiter.current_stun_time > 0 || current_stun_time > 0)
                {
                    return;
                }

                if (IsDashing() && waiter.IsDashing())
                {
                    waiter.BeginStun();
                    BeginStun();
                    Debug.Log("Stun together");
                }
                else if (IsDashing())
                {
                    waiter.BeginStun();
                    Debug.Log("Stun him");
                }
                else if (waiter.IsDashing())
                {
                    BeginStun();
                    Debug.Log("Stun me");
                }
            }
        }
    }