Beispiel #1
0
    public override void OnSet(object data)
    {
        base.OnSet(data);

        Main.mainData = new List <MainData> ();
        version       = Register.Get(VERSION);

        WWWClient w = new WWWClient(this, url);

        w.OnDone = (WWW www) => {
            string[] line = www.text.Split("\n" [0]);
            if (line [0] != version)
            {
                Register.DeleteAll();
                for (int i = 0; i < line.Length; i++)
                {
                    if (i == 0)
                    {
                        Register.Set(VERSION, line [i]);
                        continue;
                    }

                    Register.Set(i.ToString(), line [i]);
                }

                Register.Set(COUNT, line.Length.ToString());
                for (int i = 1; i < line.Length; i++)
                {
                    SetData(line [i]);
                }
            }
            else
            {
                SetData();
            }

            NSSceneManager.Instance.Screen(Config.SCENE_MAIN);
        };

        w.OnFail = (WWW www) => {
            if (NetworkError())
            {
                SetData();
            }

            NSSceneManager.Instance.Screen(Config.SCENE_MAIN);
        };

        w.OnDisposed = () => {
            if (NetworkError())
            {
                SetData();
            }

            NSSceneManager.Instance.Screen(Config.SCENE_MAIN);
        };

        w.Request();
    }
Beispiel #2
0
 //-------------------------------------------------------------
 // GETリクエスト
 // @param
 // @リクエストURL
 // @callback
 // @brif POSTの時に使用したデータを消してやらないとPOSTだと判断されてしまう
 //-------------------------------------------------------------
 public void Get(GET url, UnityAction <Dictionary <string, object> > callback)
 {
     mClient         = new WWWClient(this);
     mClient.URL     = string.Format(getUrl [url], GlobalDataPool.Instance.playId);
     mClient.Timeout = timeout;
     mClient.OnDone  = (WWW www) => { callback(JsonParser.Instance.Parse(www)); };
     mClient.Request();
 }
Beispiel #3
0
 //-------------------------------------------------------------
 // POSTリクエスト
 // @param
 // @リクエストURL
 // @callback
 //-------------------------------------------------------------
 public void Post(POST url, Dictionary <string, string> post, UnityAction <Dictionary <string, object> > callback)
 {
     mClient     = new WWWClient(this);
     mClient.URL = postUrl[url];
     foreach (KeyValuePair <string, string> post_arg in post)
     {
         mClient.AddData(post_arg.Key, post_arg.Value);
     }
     mClient.Timeout = timeout;
     mClient.OnDone  = (WWW www) => { callback(JsonParser.Instance.Parse(www)); };
     mClient.Request();
 }