/* * void OnEvent(params object[] args) * { * WVR_Event_t _event = (WVR_Event_t)args[0]; * switch (_event.common.type) * { * case WVR_EventType.WVR_EventType_ButtonPressed: * // Get system key * if (_event.input.inputId == WVR_InputId.WVR_InputId_Alias1_System) * { * PrintDebugLog (OnEvent() WVR_InputId_Alias1_System is pressed.); * } * break; * case WVR_EventType.WVR_EventType_RecenterSuccess: * case WVR_EventType.WVR_EventType_RecenterSuccess3DoF: * PrintDebugLog (OnEvent() recentered.); * break; * } * } */ private void SetupPoseSimulation() { if (WaveVR.Instance.Initialized) { if (!this.bSetupSimulation) { this.currSimulationOption = this.SimulationOption; if (this.currSimulationOption == WVR_SimulationOption.WhenNoPosition) { WaveVR.Instance.SetPoseSimulation(WVR_SimulationType.WVR_SimulationType_Auto); } else if (this.currSimulationOption == WVR_SimulationOption.ForceSimulation) { WaveVR.Instance.SetPoseSimulation(WVR_SimulationType.WVR_SimulationType_ForceOn); } else { WaveVR.Instance.SetPoseSimulation(WVR_SimulationType.WVR_SimulationType_ForceOff); } this.bSetupSimulation = true; PrintDebugLog("SetupPoseSimulation() " + this.Type + ", simulation option: " + this.currSimulationOption); } if (!this.bSetupFollowHead) { this.currFollowHead = this.FollowHead; WaveVR.Instance.SetPoseSimulationFollowHead(this.currFollowHead); this.bSetupFollowHead = true; PrintDebugLog("SetupPoseSimulation() " + this.Type + ", follow head: " + this.currFollowHead); } } }
void Awake() { if (TrackPosition == false) { SimulationOption = WVR_SimulationOption.NoSimulation; FollowHead = false; } gameObject.SetActive(false); PrintDebugLog("Awake() " + this.Type + ", TrackPosition: " + TrackPosition + ", SimulationOption: " + SimulationOption + ", FollowHead: " + FollowHead + ", TrackRotation: " + TrackRotation + ", TrackTiming: " + TrackTiming); WaveVR_PointerCameraTracker pcTracker = gameObject.GetComponent <WaveVR_PointerCameraTracker>(); if (pcTracker == null) { if (this.Type == WaveVR_Controller.EDeviceType.Head) { PrintDebugLog("Awake() " + this.Type + ", load WaveVR_DevicePoseTracker."); devicePoseTracker = (WaveVR_DevicePoseTracker)gameObject.AddComponent <WaveVR_DevicePoseTracker> (); if (null != devicePoseTracker) { devicePoseTracker.type = Type; devicePoseTracker.trackPosition = TrackPosition; devicePoseTracker.EnableNeckModel = this.EnableNeckModel; devicePoseTracker.trackRotation = TrackRotation; devicePoseTracker.timing = TrackTiming; } } else { PrintDebugLog("Awake() " + this.Type + ", load WaveVR_ControllerPoseTracker."); ctrlerPoseTracker = (WaveVR_ControllerPoseTracker)gameObject.AddComponent <WaveVR_ControllerPoseTracker> (); if (null != ctrlerPoseTracker) { ctrlerPoseTracker.Type = Type; ctrlerPoseTracker.TrackPosition = TrackPosition; ctrlerPoseTracker.SimulationOption = SimulationOption; ctrlerPoseTracker.FollowHead = FollowHead; ctrlerPoseTracker.TrackRotation = TrackRotation; ctrlerPoseTracker.TrackTiming = TrackTiming; } } } gameObject.SetActive(true); }
void Awake() { if (TrackPosition == false) { SimulationOption = WVR_SimulationOption.NoSimulation; FollowHead = false; } gameObject.SetActive(false); PrintDebugLog("Awake() TrackPosition: " + TrackPosition + ", SimulationOption=" + SimulationOption + ", FollowHead: " + FollowHead + ", TrackRotation: " + TrackRotation + ", TrackTiming=" + TrackTiming); WaveVR_PointerCameraTracker pcTracker = gameObject.GetComponent <WaveVR_PointerCameraTracker>(); if (SimulationOption == WVR_SimulationOption.ForceSimulation || SimulationOption == WVR_SimulationOption.WhenNoPosition) { if (pcTracker == null) { PrintDebugLog("Awake() load WaveVR_ControllerPoseTracker."); WaveVR_ControllerPoseTracker _cpt = (WaveVR_ControllerPoseTracker)gameObject.AddComponent <WaveVR_ControllerPoseTracker> (); if (null != _cpt) { _cpt.Type = Type; _cpt.TrackPosition = TrackPosition; _cpt.SimulationOption = SimulationOption; _cpt.FollowHead = FollowHead; _cpt.TrackRotation = TrackRotation; _cpt.TrackTiming = TrackTiming; } } } else { if (pcTracker == null) { PrintDebugLog("Awake() load WaveVR_DevicePoseTracker."); WaveVR_DevicePoseTracker _dpt = (WaveVR_DevicePoseTracker)gameObject.AddComponent <WaveVR_DevicePoseTracker> (); if (null != _dpt) { _dpt.type = Type; _dpt.trackPosition = TrackPosition; _dpt.trackRotation = TrackRotation; _dpt.timing = TrackTiming; } } } gameObject.SetActive(true); }
private void SetupPoseSimulation() { #if UNITY_EDITOR if (Application.isEditor) { } else #endif { if (WaveVR.Instance != null) { if (!this.bSetupSimulation) { this.currSimulationOption = this.SimulationOption; if (this.currSimulationOption == WVR_SimulationOption.WhenNoPosition) { Interop.WVR_SetArmModel(WVR_SimulationType.WVR_SimulationType_Auto); } else if (this.currSimulationOption == WVR_SimulationOption.ForceSimulation) { Interop.WVR_SetArmModel(WVR_SimulationType.WVR_SimulationType_ForceOn); } else { Interop.WVR_SetArmModel(WVR_SimulationType.WVR_SimulationType_ForceOff); } this.bSetupSimulation = true; PrintDebugLog("SetupPoseSimulation() simulation option: " + this.currSimulationOption); } if (!this.bSetupFollowHead) { this.currFollowHead = this.FollowHead; Interop.WVR_SetArmSticky(this.currFollowHead); this.bSetupFollowHead = true; PrintDebugLog("SetupPoseSimulation() follow head: " + this.currFollowHead); } } } }