void HandleMapObjectStateChange(WTEvent e) { //Create Objects on the Map //Update existing objects location data MapObjectsState state = (MapObjectsState)e.detail; if (state.mapObjects != null) { for (var i = 0; i < state.mapObjects.Length; i++) { WTLogger.LogInfo(state.mapObjects[i].Type); switch (state.mapObjects[i].Type) { case "airfield": UpdateAirfields(state.mapObjects[i]); break; case "aircraft": UpdateAircraft(state.mapObjects[i]); break; default: UpdateMapObjectives(state.mapObjects[i]); break; } } } else { WTLogger.LogInfo("Waiting for State Change"); } }
public static void PublishEvent(WTEvent.Type t, WTEvent e) { WTLogger.LogEvent(t, e); if (handlerDict.ContainsKey(t)) { foreach (EventHandler handle in handlerDict[t]) { handle(e); } } }
public static void LogEvent(WTEvent.Type t, WTEvent e) { Log(Type.EVENT, "Event: " + t + " Published: \r\n" + e.detail); }
void HandleIndicatorsChange(WTEvent e) { this.indicators = (IndicatorsState)e.detail; this.transform.rotation = Quaternion.Euler(-90, 0, (float)indicators.Compass); }
void InstantiateAirfieldQueue(WTEvent e) { InstantiateAirfieldQueue(); }
void UpdateMapTexture(WTEvent e) { mapTexture = (Texture2D)e.detail; SetMapTextureOnMaterial(); }