Beispiel #1
0
            public override void OnWOWZError(WOWZStatus status)
            {
                Player.Stop();
                Player.ResetPlaybackErrorCount();
                var errorArgs = new WOWZErrorEventHandlerEventArgs();

                errorArgs.Message = status.Description;
                _OnError?.Invoke(this, errorArgs);
            }
Beispiel #2
0
            public override void OnWOWZStatus(WOWZStatus status)
            {
                string statusMessage = ("Player status: ");
                var    statusArgs    = new WOWZPlayerStatusChangedEventHandlerEventArgs();

                switch (status.State)
                {
                case WOWZState.Starting:
                    statusArgs.State = WowzaClientStatus.Starting;
                    statusMessage   += ("Player initializing");
                    break;

                case WOWZState.Ready:
                    statusArgs.State = WowzaClientStatus.Ready;
                    statusMessage   += ("Ready to begin listening");
                    break;

                case WOWZState.Running:
                    statusArgs.State = WowzaClientStatus.Running;
                    statusMessage   += ("Player is active");
                    break;

                case WOWZState.Stopping:
                    statusArgs.State = WowzaClientStatus.Stopping;
                    statusMessage   += ("Player shutting down");
                    break;

                case WOWZState.Idle:
                    statusArgs.State = WowzaClientStatus.Idle;
                    statusMessage   += ("The Player is stopped");
                    break;
                }

                statusArgs.Message = statusMessage;
                _OnPlayerStatusChanged?.Invoke(this, statusArgs);
            }
Beispiel #3
0
 public void OnWZStatus(WOWZStatus p0)
 {
     Console.WriteLine("Wowza status changed: " + p0.State.ToString());
 }
Beispiel #4
0
 public void OnWZError(WOWZStatus p0)
 {
     Console.WriteLine("Wowza error: " + p0.LastError.ErrorCode);
 }