void EndBattle() { if (State == BattleState.WON) { WON.SetActive(true); //enemyPrefab.SetActive(false); } else if (State == BattleState.LOST) { LOST.SetActive(true); //playerPrefab.SetActive(false); } }
void EndBattle() { if (State == BattleState.WON) { winBox.SetActive(true); WON.SetActive(true); End.SetActive(true); } else if (State == BattleState.LOST) { loseBox.SetActive(true); LOST.SetActive(true); End.SetActive(true); } }