public LevelUpInfo(int attack, int maxHealth, int maxShield, float missChance, float dodgeChance, float criticalRatio, float criticalChance, WNextStats nextStats, WChakraData chakraData) { this.attack = attack; max_health = maxHealth; max_shield = maxShield; miss_chance = missChance; dodge_chance = dodgeChance; critical_ratio = criticalRatio; critical_chance = criticalChance; this.nextStats = nextStats; this.chakraData = chakraData; }
public static NextUpgradeStats GetNextUpgradeStats(WNextStats nextStats) { if (nextStats == null) { return(null); } NextUpgradeStats stats = new NextUpgradeStats(); stats.attack = nextStats.attack; stats.card_cost = nextStats.card_cost; stats.card_count = nextStats.card_count; stats.critical_chance = nextStats.critical_chance; stats.critical_ratio = nextStats.critical_ratio; stats.dodge_chance = nextStats.dodge_chance; stats.health = nextStats.health; stats.miss_chance = nextStats.miss_chance; stats.shield = nextStats.shield; return(stats); }