Beispiel #1
0
 void updateDegrees()
 {
     if (valuesChanged || degreesChanged || minMaxChanged)
     {
         Vector3 baseRotation = new Vector3(0, 0, -degrees / 2);
         float   newFill      = (360 - degrees) / 360f;
         // extra ring
         changeRadialSpriteRotation(extraRing, baseRotation);
         changeSpriteFill(extraRing, newFill);
         // rings and bands
         for (int i = 0; i < rings.Count; i++)
         {
             // rings
             changeRadialSpriteRotation(rings[i].ring, baseRotation);
             changeSpriteFill(rings[i].ring, newFill);
             // bands
             float valPercent = values[i] / (maxValue - minValue);
             changeRadialSpriteRotation(rings[i].band, baseRotation);
             changeSpriteFill(rings[i].band, 0);
             if (animateData)
             {
                 WMG_Anim.animFill(rings[i].band, animDuration, animEaseType, newFill * valPercent);
             }
             else
             {
                 changeSpriteFill(rings[i].band, newFill * valPercent);
             }
             // labels
             rings[i].label.transform.localEulerAngles           = baseRotation;
             rings[i].labelBackground.transform.localEulerAngles = -baseRotation;
             changeSpritePositionTo(rings[i].labelBackground, new Vector3(0, -15 - getSpriteHeight(rings[i].label), 0));
             Vector3 labelRotation = new Vector3(0, 0, -valPercent * (360 - degrees));
             if (animateData)
             {
                 if (DOTween.IsTweening(rings[i].label.transform))                       // if already animating, then don't animate relative to current rotation
                 {
                     WMG_Anim.animRotation(rings[i].label, animDuration, animEaseType, labelRotation + new Vector3(0, 0, 360) + baseRotation, false);
                     WMG_Anim.animRotationCallbackC(rings[i].labelBackground, animDuration, animEaseType, -labelRotation - baseRotation, false, () => labelRotationCompleted(i));
                 }
                 else
                 {
                     WMG_Anim.animRotation(rings[i].label, animDuration, animEaseType, labelRotation, true);
                     WMG_Anim.animRotationCallbackC(rings[i].labelBackground, animDuration, animEaseType, -labelRotation, true, () => labelRotationCompleted(i));
                 }
             }
             else
             {
                 rings[i].label.transform.localEulerAngles           = labelRotation + baseRotation;
                 rings[i].labelBackground.transform.localEulerAngles = -labelRotation - baseRotation;
                 if (i == rings.Count - 1)
                 {
                     repositionLabels();
                 }
             }
         }
         // zero line
         zeroLine.transform.localEulerAngles     = baseRotation;
         zeroLineText.transform.localEulerAngles = -baseRotation;
     }
 }
Beispiel #2
0
 public void animBandFill(int ringNum, float endFill)
 {
     if (!graph.bandMode)
     {
         return;
     }
     if (!graph.useComputeShader)
     {
         WMG_Anim.animFill(band, graph.animDuration, graph.animEaseType, endFill);
     }
     else
     {
         animTimeline = 0;
         WMG_Anim.animFloatCallbackU(() => animTimeline, x => animTimeline = x, graph.animDuration, 1,
                                     () => onUpdateAnimateBandFill(ringNum, endFill), graph.animEaseType);
     }
     if (graph.pieMode)
     {
         WMG_Anim.animFill(interactibleObj, graph.animDuration, graph.animEaseType, endFill);
     }
 }
Beispiel #3
0
    void UpdateVisuals(bool noAnim)
    {
        // Update internal bookkeeping variables
        UpdateData();

        // Creates and deletes slices and slice legend objects based on the slice values
        CreateOrDeleteSlicesBasedOnValues();

        // Update background
        changeSpriteHeight(background, Mathf.RoundToInt(pieSize + topBotPadding.x + topBotPadding.y));
        changeSpriteWidth(background, Mathf.RoundToInt(pieSize + leftRightPadding.x + leftRightPadding.y));
        changeSpriteSize(backgroundCircle, Mathf.RoundToInt(pieSize + bgCircleOffset), Mathf.RoundToInt(pieSize + bgCircleOffset));
        Vector2 offset = getPaddingOffset();

        changeSpritePositionTo(slicesParent, new Vector3(-offset.x, -offset.y));

        if (animationDuration == 0 && sortBy != sortMethod.None)
        {
            sortData();
        }
        float curTotalRot = 0;

        if (!noAnim)
        {
            animSortSwap = false;                  // Needed because if sortAnimationDuration = 0, nothing sets animSortSwap to false
        }
        for (int i = 0; i < numSlices; i++)
        {
            WMG_Legend_Entry entry = legend.legendEntries[i];
            // Update Pie Slices
            float newAngle = -1 * curTotalRot;
            if (newAngle < 0)
            {
                newAngle += 360;
            }
            WMG_Pie_Graph_Slice pieSlice = slices[i].GetComponent <WMG_Pie_Graph_Slice>();
            if (sliceLabelType != WMG_Enums.labelTypes.None && !activeInHierarchy(pieSlice.objectToLabel))
            {
                SetActive(pieSlice.objectToLabel, true);
            }
            if (sliceLabelType == WMG_Enums.labelTypes.None && activeInHierarchy(pieSlice.objectToLabel))
            {
                SetActive(pieSlice.objectToLabel, false);
            }

            if (!explodeSymmetrical)
            {
                changeSpriteSize(pieSlice.objectToColor, Mathf.RoundToInt(pieSize), Mathf.RoundToInt(pieSize));
            }
            else
            {
                int newSize = Mathf.RoundToInt(pieSize + explodeLength * 2);
                changeSpriteSize(pieSlice.objectToColor, newSize, newSize);
                changeSpriteSize(pieSlice.objectToMask, newSize + Mathf.RoundToInt(explodeLength * 4), newSize + Mathf.RoundToInt(explodeLength * 4));
            }

            // Set Slice Data and maybe Other Slice Data
            Color  sliceColor = sliceColors[i];
            string sliceLabel = sliceLabels[i];
            float  sliceValue = sliceValues[i];
            if (isOtherSlice && i == numSlices - 1)
            {
                sliceColor = includeOthersColor;
                sliceLabel = includeOthersLabel;
                sliceValue = otherSliceValue;
            }

            // Hide if 0
            if (sliceValue == 0)
            {
                SetActive(pieSlice.objectToLabel, false);
            }

            float slicePercent      = sliceValue / totalVal;
            float afterExplodeAngle = newAngle * -1 + 0.5f * slicePercent * 360;
            float sliceLabelRadius  = sliceLabelExplodeLength + pieSize / 2;
            float sin = Mathf.Sin(afterExplodeAngle * Mathf.Deg2Rad);
            float cos = Mathf.Cos(afterExplodeAngle * Mathf.Deg2Rad);

            if (!noAnim && animationDuration > 0)
            {
                isAnimating = true;
                WMG_Anim.animFill(pieSlice.objectToColor, animationDuration, Ease.Linear, slicePercent);
                WMG_Anim.animPosition(pieSlice.objectToLabel, animationDuration, Ease.Linear, new Vector3(sliceLabelRadius * sin,
                                                                                                          sliceLabelRadius * cos));
                int newI = i;
                WMG_Anim.animPositionCallbackC(slices[i], animationDuration, Ease.Linear, new Vector3(explodeLength * sin,
                                                                                                      explodeLength * cos), () => shrinkSlices(newI));
                if (!explodeSymmetrical)
                {
                    WMG_Anim.animRotation(pieSlice.objectToColor, animationDuration, Ease.Linear, new Vector3(0, 0, newAngle), false);
                    WMG_Anim.animPosition(pieSlice.objectToColor, animationDuration, Ease.Linear, Vector3.zero);
                }
                else
                {
                    WMG_Anim.animRotation(pieSlice.objectToColor, animationDuration, Ease.Linear, Vector3.zero, false);
                    Vector2 newPos = new Vector2(-explodeLength * sin, -explodeLength * cos);
                    float   sin2   = Mathf.Sin(newAngle * Mathf.Deg2Rad);
                    float   cos2   = Mathf.Cos(newAngle * Mathf.Deg2Rad);
                    WMG_Anim.animPosition(pieSlice.objectToColor, animationDuration, Ease.Linear, new Vector3(cos2 * newPos.x + sin2 * newPos.y, cos2 * newPos.y - sin2 * newPos.x));
                    // Mask
                    WMG_Anim.animRotation(pieSlice.objectToMask, animationDuration, Ease.Linear, new Vector3(0, 0, newAngle), false);
                    WMG_Anim.animFill(pieSlice.objectToMask, animationDuration, Ease.Linear, slicePercent);
                }
            }
            else
            {
                changeSpriteFill(pieSlice.objectToColor, slicePercent);
                pieSlice.objectToLabel.transform.localPosition = new Vector3(sliceLabelRadius * sin,
                                                                             sliceLabelRadius * cos);
                slices[i].transform.localPosition = new Vector3(explodeLength * sin,
                                                                explodeLength * cos);
                if (!explodeSymmetrical)
                {
                    pieSlice.objectToColor.transform.localEulerAngles = new Vector3(0, 0, newAngle);
                    pieSlice.objectToColor.transform.localPosition    = Vector3.zero;
                }
                else
                {
                    pieSlice.objectToColor.transform.localEulerAngles = Vector3.zero;
                    Vector2 newPos = new Vector2(-explodeLength * sin, -explodeLength * cos);
                    float   sin2   = Mathf.Sin(newAngle * Mathf.Deg2Rad);
                    float   cos2   = Mathf.Cos(newAngle * Mathf.Deg2Rad);
                    pieSlice.objectToColor.transform.localPosition = new Vector3(cos2 * newPos.x + sin2 * newPos.y, cos2 * newPos.y - sin2 * newPos.x);
                    // Mask
                    pieSlice.objectToMask.transform.localEulerAngles = new Vector3(0, 0, newAngle);
                    changeSpriteFill(pieSlice.objectToMask, slicePercent);
                }
            }

            // Update slice color
            changeSpriteColor(pieSlice.objectToColor, sliceColor);
            changeSpriteColor(pieSlice.objectToMask, sliceColor);

            // Update slice labels
            changeLabelText(pieSlice.objectToLabel, getLabelText(sliceLabel, sliceLabelType, sliceValue, slicePercent, numberDecimalsInPercents));
            pieSlice.objectToLabel.transform.localScale = new Vector3(sliceLabelFontSize, sliceLabelFontSize);

            // Update Gameobject names
            slices[i].name = sliceLabel;
            legend.legendEntries[i].name = sliceLabel;

            // Update legend
            changeLabelText(entry.label, getLabelText(sliceLabel, legend.labelType, sliceValue, slicePercent, legend.numDecimals));
            changeSpriteColor(entry.swatchNode, sliceColor);

            // Hide legend if 0
            if (sliceValue == 0)
            {
                SetActive(entry.gameObject, false);
            }
            else
            {
                SetActive(entry.gameObject, true);
            }

            curTotalRot += slicePercent * 360;
        }
    }
Beispiel #4
0
    void UpdateVisuals(bool noAnim)
    {
        // Update internal bookkeeping variables
        UpdateData();

        // Creates and deletes slices and slice legend objects based on the slice values
        CreateOrDeleteSlicesBasedOnValues();

        if (totalVal == 0 && numSlices > 0)
        {
            return;                                         // all values are 0, or mixed negative and positive values
        }
        // Update explode symmetrical
        for (int i = 0; i < numSlices; i++)
        {
            WMG_Pie_Graph_Slice pieSlice = slices[i].GetComponent <WMG_Pie_Graph_Slice>();
            SetActive(pieSlice.objectToMask, explodeSymmetrical);
            if (explodeSymmetrical)
            {
                changeSpriteParent(pieSlice.objectToColor, pieSlice.objectToMask);
            }
            else
            {
                changeSpriteParent(pieSlice.objectToColor, pieSlice.gameObject);
                bringSpriteToFront(pieSlice.objectToLabel);
            }
        }

        int thePieSize = Mathf.RoundToInt(pieSize);

        updateBG(thePieSize);

        if (animationDuration == 0 && sortBy != sortMethod.None)
        {
            sortData();
        }
        float curTotalRot = 0;

        if (!noAnim)
        {
            animSortSwap = false;                  // Needed because if sortAnimationDuration = 0, nothing sets animSortSwap to false
        }
        for (int i = 0; i < numSlices; i++)
        {
            // Update Pie Slices
            float newAngle = -1 * curTotalRot;
            if (newAngle < 0)
            {
                newAngle += 360;
            }
            WMG_Pie_Graph_Slice pieSlice = slices[i].GetComponent <WMG_Pie_Graph_Slice>();
            if (sliceLabelType != WMG_Enums.labelTypes.None && !activeInHierarchy(pieSlice.objectToLabel))
            {
                SetActive(pieSlice.objectToLabel, true);
            }
            if (sliceLabelType == WMG_Enums.labelTypes.None && activeInHierarchy(pieSlice.objectToLabel))
            {
                SetActive(pieSlice.objectToLabel, false);
            }

            if (!explodeSymmetrical)
            {
                changeSpriteSize(pieSlice.objectToColor, thePieSize, thePieSize);
            }
            else
            {
                changeSpriteSize(pieSlice.objectToColor, thePieSize, thePieSize);
                changeSpriteSize(pieSlice.objectToMask,
                                 thePieSize + Mathf.RoundToInt(explodeLength * 4),
                                 thePieSize + Mathf.RoundToInt(explodeLength * 4));
            }

            // Set Slice Data and maybe Other Slice Data
            Color  sliceColor = sliceColors[i];
            string sliceLabel = sliceLabels[i];
            float  sliceValue = sliceValues[i];
            if (isOtherSlice && i == numSlices - 1)
            {
                sliceColor = includeOthersColor;
                sliceLabel = includeOthersLabel;
                sliceValue = otherSliceValue;
            }
            if (!LabelToSliceMap.ContainsKey(sliceLabel))
            {
                LabelToSliceMap.Add(sliceLabel, pieSlice);
            }

            // Hide if 0
            if (sliceValue == 0)
            {
                SetActive(pieSlice.objectToLabel, false);
            }

            float slicePercent = sliceValue / totalVal;
            pieSlice.slicePercent = slicePercent * 360;
            float afterExplodeAngle = newAngle * -1 + 0.5f * slicePercent * 360;
            float sliceLabelRadius  = sliceLabelExplodeLength + thePieSize / 2;
            float sin = Mathf.Sin(afterExplodeAngle * Mathf.Deg2Rad);
            float cos = Mathf.Cos(afterExplodeAngle * Mathf.Deg2Rad);

            if (!noAnim && animationDuration > 0)
            {
                isAnimating = true;
                WMG_Anim.animFill(pieSlice.objectToColor, animationDuration, Ease.Linear, slicePercent);
                WMG_Anim.animPosition(pieSlice.objectToLabel, animationDuration, Ease.Linear, new Vector3(sliceLabelRadius * sin,
                                                                                                          sliceLabelRadius * cos));
                int newI = i;
                WMG_Anim.animPositionCallbackC(slices[i], animationDuration, Ease.Linear, new Vector3(explodeLength * sin,
                                                                                                      explodeLength * cos), () => shrinkSlices(newI));
                if (!explodeSymmetrical)
                {
                    WMG_Anim.animRotation(pieSlice.objectToColor, animationDuration, Ease.Linear, new Vector3(0, 0, newAngle), false);
                    WMG_Anim.animPosition(pieSlice.objectToColor, animationDuration, Ease.Linear, Vector3.zero);
                }
                else
                {
                    WMG_Anim.animRotation(pieSlice.objectToColor, animationDuration, Ease.Linear, Vector3.zero, false);
                    Vector2 newPos = new Vector2(-explodeLength * sin, -explodeLength * cos);
                    float   sin2   = Mathf.Sin(newAngle * Mathf.Deg2Rad);
                    float   cos2   = Mathf.Cos(newAngle * Mathf.Deg2Rad);
                    WMG_Anim.animPosition(pieSlice.objectToColor, animationDuration, Ease.Linear, new Vector3(cos2 * newPos.x + sin2 * newPos.y, cos2 * newPos.y - sin2 * newPos.x));
                    // Mask
                    WMG_Anim.animRotation(pieSlice.objectToMask, animationDuration, Ease.Linear, new Vector3(0, 0, newAngle), false);
                    WMG_Anim.animFill(pieSlice.objectToMask, animationDuration, Ease.Linear, slicePercent);
                }
            }
            else
            {
                changeSpriteFill(pieSlice.objectToColor, slicePercent);
                pieSlice.objectToLabel.transform.localPosition = new Vector3(sliceLabelRadius * sin,
                                                                             sliceLabelRadius * cos);
                slices[i].transform.localPosition = new Vector3(explodeLength * sin,
                                                                explodeLength * cos);
                if (!explodeSymmetrical)
                {
                    pieSlice.objectToColor.transform.localEulerAngles = new Vector3(0, 0, newAngle);
                    pieSlice.objectToColor.transform.localPosition    = Vector3.zero;
                }
                else
                {
                    pieSlice.objectToColor.transform.localEulerAngles = Vector3.zero;
                    Vector2 newPos = new Vector2(-explodeLength * sin, -explodeLength * cos);
                    float   sin2   = Mathf.Sin(newAngle * Mathf.Deg2Rad);
                    float   cos2   = Mathf.Cos(newAngle * Mathf.Deg2Rad);
                    pieSlice.objectToColor.transform.localPosition = new Vector3(cos2 * newPos.x + sin2 * newPos.y, cos2 * newPos.y - sin2 * newPos.x);
                    // Mask
                    pieSlice.objectToMask.transform.localEulerAngles = new Vector3(0, 0, newAngle);
                    changeSpriteFill(pieSlice.objectToMask, slicePercent);
                }
            }

            // Update slice color
            changeSpriteColor(pieSlice.objectToColor, sliceColor);
            changeSpriteColor(pieSlice.objectToMask, sliceColor);

            // Update slice labels
            changeLabelText(pieSlice.objectToLabel, getLabelText(sliceLabel, sliceLabelType, sliceValue, slicePercent, numberDecimalsInPercents));
            changeLabelFontSize(pieSlice.objectToLabel, sliceLabelFontSize);
            changeSpriteColor(pieSlice.objectToLabel, sliceLabelColor);

            // Update Gameobject names
            slices[i].name = sliceLabel;
            legend.legendEntries[i].name = sliceLabel;

            curTotalRot += slicePercent * 360;

            pieSlice.slicePercentPosition = curTotalRot - pieSlice.slicePercent / 2;

            // Update legend
            WMG_Legend_Entry entry = legend.legendEntries[i];
            changeLabelText(entry.label, getLabelText(sliceLabel, legend.labelType, sliceValue, slicePercent, legend.numDecimals));
            changeSpriteColor(entry.swatchNode, sliceColor);
            // Hide legend if 0
            if (hideZeroValueLegendEntry)
            {
                if (sliceValue == 0)
                {
                    SetActive(entry.gameObject, false);
                }
                else
                {
                    SetActive(entry.gameObject, true);
                }
            }
            else
            {
                SetActive(entry.gameObject, true);
            }
        }
        legend.LegendChanged();

        updateAutoCenter();

        if (!setOrig)
        {
            setOrig = true;
            setOriginalPropertyValues();
        }
    }
Beispiel #5
0
    void updateDegreesAring(int i)
    {
        Vector3 baseRotation = new Vector3(0, 0, -degrees / 2);
        float   newFill      = (360 - degrees) / 360f;

        // extra ring
        changeRadialSpriteRotation(extraRing, baseRotation);
        changeSpriteFill(extraRing, newFill);


        bool ringIsZero = false;

        WMG_Ring ring = rings[i];

        // rings
        changeRadialSpriteRotation(rings[i].ring, baseRotation);
        changeSpriteFill(rings[i].ring, newFill);
        // bands
        float valPercent = values[i] / (maxValue - minValue);

        changeRadialSpriteRotation(rings[i].band, baseRotation);
        changeSpriteFill(rings[i].band, 0);
        if (animateData)
        {
            WMG_Anim.animFill(rings[i].band, animDuration, animEaseType, newFill * valPercent);
        }
        else
        {
            changeSpriteFill(rings[i].band, newFill * valPercent);
        }
        if (valPercent == 0)
        {
            ringIsZero = true;
        }
        // labels
        int numOverlapping = 0;

        for (int j = i - 1; j >= 0; j--)
        {
            float valPercentPrev = values[j] / (maxValue - minValue);
            if (Mathf.Abs(valPercent - valPercentPrev) < 0.01f)                // within 1%
            {
                numOverlapping++;
                valPercent = valPercentPrev;
            }
        }

        Vector3 labelRotation = new Vector3(0, 0, -valPercent * (360 - degrees));

        if (animateData)
        {
            if (DOTween.IsTweening(rings[i].label.transform))               // if already animating, then don't animate relative to current rotation
            {
                updateLabelRotationAndPosition(ring, 0, numOverlapping, false);
                float degOffset = 90;
                if (ring.label.transform.localEulerAngles.z < 180)
                {
                    degOffset *= -1;
                }
                WMG_Anim.animRotation(rings[i].label, animDuration, animEaseType, labelRotation + new Vector3(0, 0, 360) + baseRotation, false);
                WMG_Anim.animRotationCallbacks(rings[i].textLine, animDuration, animEaseType, -labelRotation - baseRotation + new Vector3(0, 0, degOffset), false, () => labelRotationUpdated(ring, degOffset, numOverlapping), () => labelRotationComplete(ring, degOffset, numOverlapping));
            }
            else
            {
                rings[i].label.transform.localEulerAngles    = baseRotation;
                rings[i].textLine.transform.localEulerAngles = -baseRotation + new Vector3(0, 0, 90);
                WMG_Anim.animRotation(rings[i].label, animDuration, animEaseType, labelRotation, true);
                WMG_Anim.animRotationCallbacks(rings[i].textLine, animDuration, animEaseType, -labelRotation, true, () => labelRotationUpdated(ring, 0, numOverlapping), () => labelRotationComplete(ring, 0, numOverlapping));
            }
        }
        else
        {
            updateLabelLineBasedOnOverlap(ring, numOverlapping);
            rings[i].label.transform.localEulerAngles    = labelRotation + baseRotation;
            rings[i].textLine.transform.localEulerAngles = -labelRotation - baseRotation + new Vector3(0, 0, 90);
            updateLabelRotationAndPosition(ring, 0, numOverlapping, false);
        }

        // zero line
        zeroLine.transform.localEulerAngles     = baseRotation;
        zeroLineText.transform.localEulerAngles = -baseRotation;
        if (i == 0)
        {
            SetActive(zeroLine, !ringIsZero);
        }
        else
        {
            if (zeroLine.activeSelf)               // previously not 0
            {
                SetActive(zeroLine, !ringIsZero);
            }
            else                 // there was a zero at one point in the past, always hide
            {
                SetActive(zeroLine, false);
            }
        }
    }