Beispiel #1
0
 public static void CastW2(Vector3 t)
 {
     if (W2.IsReady() && !W2.StillJumped())
     {
         W2.Cast(t);
     }
 }
Beispiel #2
0
        public static void CastW2(Vector3 t)
        {
            Champion.PlayerSpells.R.CastOnUnit(ObjectManager.Player);
            return;

            if (W2.IsReady() && !W2.StillJumped())
            {
                W2.Cast(t, true);
            }
        }
Beispiel #3
0
        private static void ExecuteCompleteCombo()
        {
            if (ComboMode == ComboMode.Mode2xQ && !Q.IsReady() && R.IsReady())
            {
                Champion.PlayerSpells.Q2.CastOnUnit(Target);
            }

            if (ComboMode == ComboMode.Mode2xW && !W.IsReady() && W2.IsReady() && !W2.StillJumped())
            {
                PlayerSpells.CastW2(Target.Position);
            }
        }
Beispiel #4
0
        private static void ExecuteMode2xW()
        {
            if (!Target.IsValidTarget(W.Range))
            {
                return;
            }

            if (!W.IsReady() && !W2.IsReady() && !W2.StillJumped())
            {
                return;
            }

            Champion.PlayerSpells.CastW(Target);
            Champion.PlayerSpells.CastW2(Target.Position);
            //Champion.PlayerSpells.CastW2(Target);
        }
Beispiel #5
0
        public static void CastW2(Obj_AI_Base t)
        {
            //if (t.HaveImmortalBuff())
            //{
            //    return;
            //}

            if (CommonHelper.SpellRStatus == CommonHelper.SpellRName.R2xW && W2.CanCast(t) && !W2.StillJumped())
            {
                W2.Cast(t.Position);
            }
        }