/// <summary> /// Instanzieert die Würfel und speichert sie inklusive eigener Kamera in dcam-Liste ab /// </summary> /// <param name="typ"></param> /// <param name="position"></param> /// <param name="anzahl"></param> protected virtual void InstantiateDice(WürfelTyp typ, Vector3 position, int anzahl) { if (anzahl > 0) { DiceWithCam dCam; CreateParentGameObject(); for (int count = 0; count < anzahl; count++) { //Erzeuge jeweils neue Kamera mit Würfel dCam = new DiceWithCam(typ); position.y += count; SetParentGameObject(dCam); switch (typ) { case WürfelTyp.w6: if (count % 2 == 0) { dCam.dice = Instantiate(W6preFabBlack, position, Quaternion.identity) as GameObject; } else { dCam.dice = Instantiate(W6preFabBlue, position, Quaternion.identity) as GameObject; } dCam.dice.name = "W6_" + count; break; case WürfelTyp.w10: if (count % 2 == 0) { dCam.dice = Instantiate(W10preFabBlack, position, Quaternion.identity) as GameObject; } else { dCam.dice = Instantiate(W10preFabBlue, position, Quaternion.identity) as GameObject; } dCam.dice.name = "W10_" + count; break; case WürfelTyp.w20: if (count % 2 == 0) { dCam.dice = Instantiate(W20preFabBlack, position, Quaternion.identity) as GameObject; } else { dCam.dice = Instantiate(W20preFabBlue, position, Quaternion.identity) as GameObject; } dCam.dice.name = "W20_" + count; break; default: break; } //Beschleunige und rotiere den Würfel RotateAndAccelerate(dCam.dice); //Positioniere die Kamera auf Würfel PositionCam(dCam); //füge den Würfel mit Kamera der UpdateListe hinzu createdDiceWithCam.Add(dCam); //Zähle aktuelle Wüfel nach oben countAllDice++; } } }
//Erzeuge den Würfel immer public DiceWithCam(WürfelTyp _type) { dice = new GameObject("Würfel_" + _type.ToString()); cam = new GameObject("WürfelCamera"); }
override protected void InstantiateDice(WürfelTyp typ, Vector3 position, int anzahl) { ToolboxDice diceVars = ToolboxDice.Instance; if (anzahl > 0) { DiceWithCam dCam; CreateParentGameObject(); for (int count = 0; count < anzahl; count++) { //Erzeuge jeweils neue Kamera mit Würfel dCam = new DiceWithCam(typ); position.y += count; SetParentGameObject(dCam); switch (typ) { case WürfelTyp.w6: if (count % 2 == 0) { dCam.dice = PhotonNetwork.Instantiate(diceVars.colorDice_d6, position, Quaternion.identity, 0); } else { dCam.dice = PhotonNetwork.Instantiate("d6black", position, Quaternion.identity, 0); } dCam.dice.name = "W6_" + count; break; case WürfelTyp.w10: if (count % 2 == 0) { dCam.dice = PhotonNetwork.Instantiate(diceVars.colorDice_d10, position, Quaternion.identity, 0); } else { dCam.dice = PhotonNetwork.Instantiate("d10black", position, Quaternion.identity, 0); } dCam.dice.name = "W10_" + count; break; case WürfelTyp.w20: if (count % 2 == 0) { dCam.dice = PhotonNetwork.Instantiate(diceVars.colorDice_d20, position, Quaternion.identity, 0); } else { dCam.dice = PhotonNetwork.Instantiate("d20black", position, Quaternion.identity, 0); } dCam.dice.name = "W20_" + count; break; default: break; } //Beschleunige und rotiere den Würfel RotateAndAccelerate(dCam.dice); //Positioniere die Kamera auf Würfel PositionCam(dCam); //füge den Würfel mit Kamera der UpdateListe hinzu createdDiceWithCam.Add(dCam); //Zähle aktuelle Wüfel nach oben countAllDice++; } } }