Beispiel #1
0
 private static void Vulture_Carry(On.Vulture.orig_Carry orig, Vulture self)
 {
     //Add creature to a list once grabbed to prevent multiple emitters being spawned
     orig.Invoke(self);
     if (self != null & self.grasps[0] != null && self.grasps[0].grabbedChunk != null && self.grasps[0].grabbedChunk.owner is Creature)
     {
         if (BloodMod.chunkTracker != null && !BloodMod.chunkTracker.Contains(self.grasps[0].grabbedChunk))
         {
             self.room.AddObject(new BloodEmitter(null, self.grasps[0].grabbedChunk, 4f, 0.8f));
             BloodMod.chunkTracker.Add(self.grasps[0].grabbedChunk);
         }
     }
 }
            protected override Unit CreateUnit(UnitType type)
            {
                Unit unit = null;

                if (type == UnitType.Vulture)
                {
                    unit = new Vulture();
                }
                else if (type == UnitType.Tank)
                {
                    unit = new Tank();
                }

                return(unit);
            }
Beispiel #3
0
            protected override Unit CreateUnit(UnitType type)
            {
                Unit unit = null;
                FactoryUnitBehaviorFactory factoryUnitBehaviorFactory = new FactoryUnitBehaviorFactory();

                if (type == UnitType.Vulture)
                {
                    unit = new Vulture(factoryUnitBehaviorFactory);
                }
                else if (type == UnitType.Tank)
                {
                    unit = new Tank(factoryUnitBehaviorFactory);
                }

                return(unit);
            }
    public override void Realize()
    {
        if (realizedCreature != null)
        {
            return;
        }
        switch (creatureTemplate.TopAncestor().type)
        {
        case CreatureTemplate.Type.Slugcat:
            realizedCreature = new Player(this, world);
            break;

        case CreatureTemplate.Type.LizardTemplate:
            realizedCreature = new Lizard(this, world);
            break;

        case CreatureTemplate.Type.Fly:
            realizedCreature = new Fly(this, world);
            break;

        case CreatureTemplate.Type.Leech:
            realizedCreature = new Leech(this, world);
            break;

        case CreatureTemplate.Type.Snail:
            realizedCreature = new Snail(this, world);
            break;

        case CreatureTemplate.Type.Vulture:
            realizedCreature = new Vulture(this, world);
            break;

        case CreatureTemplate.Type.GarbageWorm:
            GarbageWormAI.MoveAbstractCreatureToGarbage(this, Room);
            realizedCreature = new GarbageWorm(this, world);
            break;

        case CreatureTemplate.Type.LanternMouse:
            realizedCreature = new LanternMouse(this, world);
            break;

        case CreatureTemplate.Type.CicadaA:
            realizedCreature = new Cicada(this, world, creatureTemplate.type == CreatureTemplate.Type.CicadaA);
            break;

        case CreatureTemplate.Type.Spider:
            realizedCreature = new Spider(this, world);
            break;

        case CreatureTemplate.Type.JetFish:
            realizedCreature = new JetFish(this, world);
            break;

        case (CreatureTemplate.Type)patch_CreatureTemplate.Type.SeaDrake:
            realizedCreature = new SeaDrake(this, world);
            break;

        case CreatureTemplate.Type.BigEel:
            realizedCreature = new BigEel(this, world);
            break;

        case CreatureTemplate.Type.Deer:
            realizedCreature = new Deer(this, world);
            break;

        case (CreatureTemplate.Type)patch_CreatureTemplate.Type.WalkerBeast:
            realizedCreature = new WalkerBeast(this, world);
            break;

        case CreatureTemplate.Type.TubeWorm:
            realizedCreature = new TubeWorm(this, world);
            break;

        case CreatureTemplate.Type.DaddyLongLegs:
            realizedCreature = new DaddyLongLegs(this, world);
            break;

        case CreatureTemplate.Type.TentaclePlant:
            if (creatureTemplate.type == CreatureTemplate.Type.TentaclePlant)
            {
                realizedCreature = new TentaclePlant(this, world);
            }
            else
            {
                realizedCreature = new PoleMimic(this, world);
            }
            break;

        case CreatureTemplate.Type.MirosBird:
            realizedCreature = new MirosBird(this, world);
            break;

        case CreatureTemplate.Type.TempleGuard:
            realizedCreature = new TempleGuard(this, world);
            break;

        case CreatureTemplate.Type.Centipede:
        case CreatureTemplate.Type.RedCentipede:
        case CreatureTemplate.Type.Centiwing:
        case CreatureTemplate.Type.SmallCentipede:
            realizedCreature = new Centipede(this, world);
            break;

        case CreatureTemplate.Type.Scavenger:
            realizedCreature = new Scavenger(this, world);
            break;

        case CreatureTemplate.Type.Overseer:
            realizedCreature = new Overseer(this, world);
            break;

        case CreatureTemplate.Type.VultureGrub:
            if (creatureTemplate.type == CreatureTemplate.Type.VultureGrub)
            {
                realizedCreature = new VultureGrub(this, world);
            }
            else if (creatureTemplate.type == CreatureTemplate.Type.Hazer)
            {
                realizedCreature = new Hazer(this, world);
            }
            break;

        case CreatureTemplate.Type.EggBug:
            realizedCreature = new EggBug(this, world);
            break;

        case CreatureTemplate.Type.BigSpider:
        case CreatureTemplate.Type.SpitterSpider:
            realizedCreature = new BigSpider(this, world);
            break;

        case CreatureTemplate.Type.BigNeedleWorm:
            if (creatureTemplate.type == CreatureTemplate.Type.SmallNeedleWorm)
            {
                realizedCreature = new SmallNeedleWorm(this, world);
            }
            else
            {
                realizedCreature = new BigNeedleWorm(this, world);
            }
            break;

        case CreatureTemplate.Type.DropBug:
            realizedCreature = new DropBug(this, world);
            break;
        }
        InitiateAI();
        for (int i = 0; i < stuckObjects.Count; i++)
        {
            if (stuckObjects[i].A.realizedObject == null)
            {
                stuckObjects[i].A.Realize();
            }
            if (stuckObjects[i].B.realizedObject == null)
            {
                stuckObjects[i].B.Realize();
            }
        }
    }
Beispiel #5
0
        public static void eraseAllRoles(this PlayerControl player)
        {
            foreach (var t in RoleData.allRoleTypes)
            {
                t.Value.GetMethod("eraseRole", BindingFlags.Public | BindingFlags.Static)?.Invoke(null, new object[] { player });
            }

            // Crewmate roles
            if (player.isRole(RoleType.Mayor))
            {
                Mayor.clearAndReload();
            }
            if (player.isRole(RoleType.Engineer))
            {
                Engineer.clearAndReload();
            }
            if (player.isRole(RoleType.Detective))
            {
                Detective.clearAndReload();
            }
            if (player.isRole(RoleType.TimeMaster))
            {
                TimeMaster.clearAndReload();
            }
            if (player.isRole(RoleType.Medic))
            {
                Medic.clearAndReload();
            }
            if (player.isRole(RoleType.Shifter))
            {
                Shifter.clearAndReload();
            }
            if (player.isRole(RoleType.Seer))
            {
                Seer.clearAndReload();
            }
            if (player.isRole(RoleType.Hacker))
            {
                Hacker.clearAndReload();
            }
            if (player.isRole(RoleType.Tracker))
            {
                Tracker.clearAndReload();
            }
            if (player.isRole(RoleType.Snitch))
            {
                Snitch.clearAndReload();
            }
            if (player.isRole(RoleType.Swapper))
            {
                Swapper.clearAndReload();
            }
            if (player.isRole(RoleType.Spy))
            {
                Spy.clearAndReload();
            }
            if (player.isRole(RoleType.SecurityGuard))
            {
                SecurityGuard.clearAndReload();
            }
            if (player.isRole(RoleType.Bait))
            {
                Bait.clearAndReload();
            }
            if (player.isRole(RoleType.Medium))
            {
                Medium.clearAndReload();
            }

            // Impostor roles
            if (player.isRole(RoleType.Morphling))
            {
                Morphling.clearAndReload();
            }
            if (player.isRole(RoleType.Camouflager))
            {
                Camouflager.clearAndReload();
            }
            if (player.isRole(RoleType.Godfather))
            {
                Godfather.clearAndReload();
            }
            if (player.isRole(RoleType.Mafioso))
            {
                Mafioso.clearAndReload();
            }
            if (player.isRole(RoleType.Janitor))
            {
                Janitor.clearAndReload();
            }
            if (player.isRole(RoleType.Vampire))
            {
                Vampire.clearAndReload();
            }
            if (player.isRole(RoleType.Eraser))
            {
                Eraser.clearAndReload();
            }
            if (player.isRole(RoleType.Trickster))
            {
                Trickster.clearAndReload();
            }
            if (player.isRole(RoleType.Cleaner))
            {
                Cleaner.clearAndReload();
            }
            if (player.isRole(RoleType.Warlock))
            {
                Warlock.clearAndReload();
            }
            if (player.isRole(RoleType.Witch))
            {
                Witch.clearAndReload();
            }
            if (player.isRole(RoleType.Assassin))
            {
                Assassin.clearAndReload();
            }
            if (player.isRole(RoleType.EvilHacker))
            {
                EvilHacker.clearAndReload();
            }

            // Other roles
            if (player.isRole(RoleType.Jester))
            {
                Jester.clearAndReload();
            }
            if (player.isRole(RoleType.Arsonist))
            {
                Arsonist.clearAndReload();
            }
            if (player.isRole(RoleType.Sidekick))
            {
                Sidekick.clearAndReload();
            }
            if (player.isRole(RoleType.BountyHunter))
            {
                BountyHunter.clearAndReload();
            }
            if (player.isRole(RoleType.Vulture))
            {
                Vulture.clearAndReload();
            }
            if (player.isRole(RoleType.Lawyer))
            {
                Lawyer.clearAndReload();
            }
            if (player.isRole(RoleType.Pursuer))
            {
                Pursuer.clearAndReload();
            }
            if (Guesser.isGuesser(player.PlayerId))
            {
                Guesser.clear(player.PlayerId);
            }


            if (player.isRole(RoleType.Jackal))
            { // Promote Sidekick and hence override the the Jackal or erase Jackal
                if (Sidekick.promotesToJackal && Sidekick.sidekick != null && Sidekick.sidekick.isAlive())
                {
                    RPCProcedure.sidekickPromotes();
                }
                else
                {
                    Jackal.clearAndReload();
                }
            }
        }