public Loaded(RuntimeGltfInstance instance, HumanPoseTransfer src, Transform lookAtTarget) { m_instance = instance; m_controller = instance.GetComponent <Vrm10Instance>(); if (m_controller != null) { // VRM m_controller.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose { m_pose = instance.gameObject.AddComponent <HumanPoseTransfer>(); m_pose.Source = src; m_pose.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer; m_lipSync = instance.gameObject.AddComponent <VRM10AIUEO>(); m_blink = instance.gameObject.AddComponent <VRM10Blinker>(); m_autoExpression = instance.gameObject.AddComponent <VRM10AutoExpression>(); m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.CalcYawPitchToGaze; m_controller.Gaze = lookAtTarget; } } var animation = instance.GetComponent <Animation>(); if (animation && animation.clip != null) { // GLTF animation animation.Play(animation.clip.name); } }
private void Awake() { if (Controller == null) { Controller = GetComponent <Vrm10Instance>(); } }
private void OnEnable() { m_controller = GetComponent <Vrm10Instance>(); m_coroutine = StartCoroutine(BlinkRoutine()); }
private void Reset() { Controller = GetComponent <Vrm10Instance>(); }