public VoxelTypeDefinition(VoxelType type, int maxHealth, bool isSolid, bool isVisible)
 {
     Type      = type;
     MaxHealth = maxHealth;
     IsSolid   = isSolid;
     IsVisible = isVisible;
     UVTopX    = 0;
     UVTopY    = 0;
     UVSideX   = 0;
     UVSideY   = 0;
     UVBottomX = 0;
     UVBottomY = 0;
     UVSet     = new VoxelUVSet();
 }
 public VoxelTypeDefinition(VoxelType type, int maxHealth, bool isSolid, bool isVisible, bool isBreakable)
 {
     Type = type;
     MaxHealth = maxHealth;
     IsSolid = isSolid;
     IsVisible = isVisible;
     IsBreakable = isBreakable;
     UVTopX = 0;
     UVTopY = 0;
     UVSideX = 0;
     UVSideY = 0;
     UVBottomX = 0;
     UVBottomY = 0;
     UVSet = new VoxelUVSet();
 }