Beispiel #1
0
    private void UpdateSocketList()
    {
        _sockets.Clear();
        if (target == null || !target.IsValid())
        {
            selectlist.Clear();
            selectset.Clear();
            return;
        }
        List <int> socket;

        if (_is_edge)
        {
            socket = target.GetEdgeSocketList(_invx, _invy, _axilist.index);
        }
        else
        {
            socket = target.GetFaceSocketList(_invx, _invy, _axilist.index);
        }
        if (socket == null)
        {
            selectlist.Clear();
            selectset.Clear();
            return;
        }
        for (int k = 0; k < socket.Count; k++)
        {
            _sockets.Add(socket[k]);
        }
    }
Beispiel #2
0
    public void UpdatePrimarySocketSelection(bool invx, bool invy, bool is_edge, int axi_index, List <int> selectlist)
    {
        if (_vertexmode != VertexMode.PrimarySelect &&
            _vertexmode != VertexMode.PrimarySecondarySelet)
        {
            return;
        }
        _primarytset.Clear();
        _primarylist.Clear();
        if (target == null || !target.IsValid())
        {
            return;
        }
        List <int> socket;

        if (is_edge)
        {
            socket = target.GetEdgeSocketList(invx, invy, axi_index);
        }
        else
        {
            socket = target.GetFaceSocketList(invx, invy, axi_index);
        }
        if (selectlist == null || socket == null)
        {
            return;
        }
        for (int k = 0; k < selectlist.Count; k++)
        {
            int select_index = selectlist[k];
            if (select_index < 0 || select_index >= socket.Count)
            {
                continue;
            }
            int vertex_index = socket[select_index];
            if (_primarytset.Add(vertex_index))
            {
                _primarylist.Add(vertex_index);
            }
        }
    }